Struct rhusics::collide::prelude2d::Rectangle [] [src]

pub struct Rectangle<S> { /* fields omitted */ }

Rectangle primitive.

Have a cached set of corner points to speed up computation.

Methods

impl<S> Rectangle<S> where
    S: BaseFloat
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Create a new rectangle primitive from component dimensions

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Create a new rectangle primitive from a vector of component dimensions

Trait Implementations

impl<S> Discrete<Ray<S, Point2<S>, Vector2<S>>> for Rectangle<S> where
    S: BaseFloat
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Ray must be in object space of the rectangle

impl<S> Continuous<Ray<S, Point2<S>, Vector2<S>>> for Rectangle<S> where
    S: BaseFloat
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Ray must be in object space of the rectangle

impl<S> Clone for Rectangle<S> where
    S: Clone
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<S> PartialEq<Rectangle<S>> for Rectangle<S> where
    S: PartialEq<S>, 
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

impl<S> Debug for Rectangle<S> where
    S: Debug
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Formats the value using the given formatter.

impl<S> Primitive for Rectangle<S> where
    S: BaseFloat
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Point type

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Get the support point on the shape in a given direction. Read more

impl<S> ComputeBound<Aabb2<S>> for Rectangle<S> where
    S: BaseFloat
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Compute the bounding volume

impl<S> Volume<S, S> for Rectangle<S> where
    S: BaseFloat + Inertia
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Compute the mass of the shape based on its material