PhysicalEntityParts

Struct PhysicalEntityParts 

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pub struct PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>
where T: Pose<P::Point, R> + Clone + Component + Send + Sync + 'static, P: Primitive + Send + Sync + 'static, B: Bound<Point = P::Point> + Send + Sync + 'static, P::Point: EuclideanSpace<Scalar = V::Scalar> + Send + Sync + 'static, V::Scalar: BaseFloat + Send + Sync + 'static, V: VectorSpace + Zero + Clone + Send + Sync + 'static, A: Copy + Zero + Clone + Send + Sync + 'static, Y: Send + Sync + 'static, I: Send + Sync + 'static, R: Rotation<P::Point> + Send + Sync + 'static,
{ pub shapes: WriteStorage<'a, CollisionShape<P, T, B, Y>>, pub poses: WriteStorage<'a, T>, pub entities: WriteStorage<'a, PhysicalEntity<V::Scalar>>, pub masses: WriteStorage<'a, Mass<V::Scalar, I>>, pub velocities: WriteStorage<'a, Velocity<V, A>>, pub next_poses: WriteStorage<'a, NextFrame<T>>, pub next_velocities: WriteStorage<'a, NextFrame<Velocity<V, A>>>, pub forces: WriteStorage<'a, ForceAccumulator<V, A>>, /* private fields */ }
Expand description

SystemData for easier creation of physical entities.

§Type parameters:

  • P: Collision Primitive
  • Y: Collider
  • R: Rotational quantity
  • V: Linear velocity
  • A: Angular velocity
  • I: Inertia
  • B: Bounding volume
  • T: Transform

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§shapes: WriteStorage<'a, CollisionShape<P, T, B, Y>>

Collision shapes

§poses: WriteStorage<'a, T>

Body transforms

§entities: WriteStorage<'a, PhysicalEntity<V::Scalar>>

Physical entities

§masses: WriteStorage<'a, Mass<V::Scalar, I>>

Mass

§velocities: WriteStorage<'a, Velocity<V, A>>

Velocity

§next_poses: WriteStorage<'a, NextFrame<T>>

Next frame transform

§next_velocities: WriteStorage<'a, NextFrame<Velocity<V, A>>>

Next frame velocity

§forces: WriteStorage<'a, ForceAccumulator<V, A>>

Forces

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impl<'a, P, Y, R, V, A, I, B, T> PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>
where T: Pose<P::Point, R> + Clone + Component + Send + Sync + 'static, P: Primitive + Send + Sync + 'static, B: Bound<Point = P::Point> + Send + Sync + 'static, P::Point: EuclideanSpace<Scalar = V::Scalar> + Send + Sync + 'static, V::Scalar: BaseFloat + Send + Sync + 'static, V: VectorSpace + Zero + Clone + Send + Sync + 'static, A: Copy + Zero + Clone + Send + Sync + 'static, Y: Send + Sync + 'static, I: Send + Sync + 'static, R: Rotation<P::Point> + Send + Sync + 'static,

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pub fn new(world: &'a World) -> Self

Extract physical entity storage from World

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pub fn static_entity( &mut self, entity: Entity, shape: CollisionShape<P, T, B, Y>, pose: T, physical_entity: PhysicalEntity<V::Scalar>, mass: Mass<V::Scalar, I>, ) -> Result<(), PhysicalEntityCreationError>

Setup static physical entity for given entity.

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pub fn dynamic_entity( &mut self, entity: Entity, shape: CollisionShape<P, T, B, Y>, pose: T, velocity: Velocity<V, A>, physical_entity: PhysicalEntity<V::Scalar>, mass: Mass<V::Scalar, I>, ) -> Result<(), PhysicalEntityCreationError>

Setup dynamic physical entity for given entity.

Trait Implementations§

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impl<'a, P, Y, R, V, A, I, B, T> SystemData<'a> for PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>
where T: Pose<P::Point, R> + Clone + Component + Send + Sync + 'static, P: Primitive + Send + Sync + 'static, B: Bound<Point = P::Point> + Send + Sync + 'static, P::Point: EuclideanSpace<Scalar = V::Scalar> + Send + Sync + 'static, V::Scalar: BaseFloat + Send + Sync + 'static, V: VectorSpace + Zero + Clone + Send + Sync + 'static, A: Copy + Zero + Clone + Send + Sync + 'static, Y: Send + Sync + 'static, I: Send + Sync + 'static, R: Rotation<P::Point> + Send + Sync + 'static, WriteStorage<'a, CollisionShape<P, T, B, Y>>: SystemData<'a>, WriteStorage<'a, T>: SystemData<'a>, WriteStorage<'a, PhysicalEntity<V::Scalar>>: SystemData<'a>, WriteStorage<'a, Mass<V::Scalar, I>>: SystemData<'a>, WriteStorage<'a, Velocity<V, A>>: SystemData<'a>, WriteStorage<'a, NextFrame<T>>: SystemData<'a>, WriteStorage<'a, NextFrame<Velocity<V, A>>>: SystemData<'a>, WriteStorage<'a, ForceAccumulator<V, A>>: SystemData<'a>, PhantomData<R>: SystemData<'a>,

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fn setup(res: &mut Resources)

Sets up the system data for fetching it from the Resources.
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fn fetch(res: &'a Resources) -> Self

Fetches the system data from Resources. Note that this is only specified for one concrete lifetime 'a, you need to implement the SystemData trait for every possible lifetime.
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fn reads() -> Vec<ResourceId>

Returns all read dependencies as fetched from Self::fetch. Read more
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fn writes() -> Vec<ResourceId>

Returns all write dependencies as fetched from Self::fetch. Read more

Auto Trait Implementations§

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impl<'a, P, Y, R, V, A, I, B, T> Freeze for PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>
where <V as VectorSpace>::Scalar: Sized, <P as Primitive>::Point: Sized,

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impl<'a, P, Y, R, V, A, I, B, T> !RefUnwindSafe for PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>

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impl<'a, P, Y, R, V, A, I, B, T> Send for PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>
where <V as VectorSpace>::Scalar: Sized, <P as Primitive>::Point: Sized,

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impl<'a, P, Y, R, V, A, I, B, T> Sync for PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>
where <V as VectorSpace>::Scalar: Sized, <P as Primitive>::Point: Sized,

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impl<'a, P, Y, R, V, A, I, B, T> Unpin for PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>
where <V as VectorSpace>::Scalar: Sized + Unpin, <P as Primitive>::Point: Sized, R: Unpin, T: Unpin, B: Unpin, Y: Unpin, I: Unpin, V: Unpin, A: Unpin, P: Unpin,

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impl<'a, P, Y, R, V, A, I, B, T> !UnwindSafe for PhysicalEntityParts<'a, P, Y, R, V, A, I, B, T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<'a, T> DynamicSystemData<'a> for T
where T: SystemData<'a>,

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type Accessor = StaticAccessor<T>

The accessor of the SystemData, which specifies the read and write dependencies and does the fetching.
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fn setup(_: &StaticAccessor<T>, res: &mut Resources)

Sets up Resources for fetching this system data.
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fn fetch(_: &StaticAccessor<T>, res: &'a Resources) -> T

Creates a new resource bundle by fetching the required resources from the Resources struct. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Erased for T

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impl<T> Event for T
where T: Send + Sync + 'static,

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impl<T> Resource for T
where T: Any + Send + Sync,