Type Definition rhusics_ecs::physics3d::RigidBodyParts3 [−][src]
type RigidBodyParts3<'a, S, T, Y> = RigidBodyParts<'a, Primitive3<S>, Y, Quaternion<S>, Vector3<S>, Vector3<S>, Matrix3<S>, Aabb3<S>, T>;
SystemData for 3D
Type parameters:
S
: Scalar type (f32 or f64)T
: Transform type (BodyPose3
or similar)Y
: Collision shape type, seeCollider