Type Definition rhusics_ecs::physics3d::RigidBodyParts3[][src]

type RigidBodyParts3<'a, S, T, Y> = RigidBodyParts<'a, Primitive3<S>, Y, Quaternion<S>, Vector3<S>, Vector3<S>, Matrix3<S>, Aabb3<S>, T>;

SystemData for 3D

Type parameters:

  • S: Scalar type (f32 or f64)
  • T: Transform type (BodyPose3 or similar)
  • Y: Collision shape type, see Collider