1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
pub use collide3d::*;
pub use core::physics3d::*;
pub use physics::setup_dispatch_3d;
use cgmath::{Matrix3, Point3, Quaternion, Vector3};
use collision::Aabb3;
use collision::primitive::Primitive3;
use physics::{ContactResolutionSystem, CurrentFrameUpdateSystem, DeltaTime, NextFrameSetupSystem,
RigidBodyParts};
pub type CurrentFrameUpdateSystem3<S, T> =
CurrentFrameUpdateSystem<Point3<S>, Quaternion<S>, Vector3<S>, T>;
pub type ContactResolutionSystem3<S, T> =
ContactResolutionSystem<Point3<S>, Quaternion<S>, Matrix3<S>, Vector3<S>, Vector3<S>, T>;
pub type NextFrameSetupSystem3<S, T> =
NextFrameSetupSystem<Point3<S>, Quaternion<S>, Matrix3<S>, Vector3<S>, T, DeltaTime<S>>;
pub type RigidBodyParts3<'a, S, T, Y> = RigidBodyParts<
'a,
Primitive3<S>,
Y,
Quaternion<S>,
Vector3<S>,
Vector3<S>,
Matrix3<S>,
Aabb3<S>,
T,
>;