pub struct SingleChangeSet<B, P, R, A>where
    P: EuclideanSpace,
    P::Scalar: BaseFloat,
    R: Rotation<P>,
    A: Clone,
    B: Pose<P, R>,
{ /* private fields */ }
Expand description

Changes computed from contact resolution.

Optionally contains the new pose and/or velocity of a body after contact resolution.

Type parameters:

  • B: Transform type (BodyPose3 or similar)
  • P: Point type, usually Point2 or Point3
  • R: Rotational quantity, usually Basis2 or Quaternion
  • A: Angular velocity, usually Scalar or Vector3

Implementations

Apply any changes to the next frame pose and/or velocity

Trait Implementations

Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.