Crate rg3d[−][src]
Expand description
3D and 2D Game Engine.
Re-exports
pub use crate::core::rand;
pub use lazy_static;
pub use tbc;
pub use walkdir;
pub use rapier3d as physics;
pub use rg3d_core as core;
pub use rg3d_resource as asset;
pub use rg3d_sound as sound;
pub use rg3d_ui as gui;
Modules
UI scaling is important, so read the docs for this module if you don’t want to be confused.
Engine is container for all subsystems (renderer, ui, sound, resource manager). It also creates a window and an OpenGL context.
The Event
enum and assorted supporting types.
The EventLoop
struct and assorted supporting types, including ControlFlow
.
Material is a set of parameters for a shader. This module contains everything related to materials.
Types useful for interacting with a user’s monitors.
Contains traits with platform-specific methods in them.
Renderer is a “workhorse” of the engine, it draws scenes (both 3D and 2D), user interface, debug geometry and has an ability to add user-defined render passes. Current renderer implementation is not very flexible, but should cover 95% of use cases.
Everything related to resources.
Contains all structures and methods to create and manage scenes.
Utilities module provides set of commonly used algorithms.
The Window
struct and associated types.
Structs
Represents an OpenGL Context
.
An object that allows you to build Context
s, RawContext<T>
s and
WindowedContext<T>
s.
A context which has an underlying window, which may or may not be stored separately.
Attributes to use when creating an OpenGL Context
.
Describes a possible format.
Describes how the backend should choose a pixel format.
A type that Context
s which might possibly be currently current on some
thread take as a generic.
Enums
All APIs related to OpenGL that you can possibly get while using glutin.
Error that can happen when manipulating an OpenGL Context
.
Error that can happen while creating a window or a headless renderer.
Describes the requested OpenGL Context
profiles.
Describes the OpenGL API and version that are being requested when a context is created.
A type that Context
s which are not currently current on any thread take
as a generic.
The behavior of the driver when you change the current context.
Specifies the tolerance of the OpenGL Context
to faults. If you accept
raw OpenGL commands and/or raw shader code from an untrusted source, you
should definitely care about this.
Statics
The minimum core profile GL context. Useful for getting the minimum required GL version while still running on OSX, which often forbids the compatibility profile features.
Traits
A trait implemented on both NotCurrent
and
PossiblyCurrent
.
Type Definitions
Represents an OpenGL Context
which has an underlying window that is
stored separately.