Enum rg3d::Robustness[][src]

pub enum Robustness {
    NotRobust,
    NoError,
    RobustNoResetNotification,
    TryRobustNoResetNotification,
    RobustLoseContextOnReset,
    TryRobustLoseContextOnReset,
}
Expand description

Specifies the tolerance of the OpenGL Context to faults. If you accept raw OpenGL commands and/or raw shader code from an untrusted source, you should definitely care about this.

Variants

NotRobust

Not everything is checked. Your application can crash if you do something wrong with your shaders.

NoError

The driver doesn’t check anything. This option is very dangerous. Please know what you’re doing before using it. See the GL_KHR_no_error extension.

Since this option is purely an optimization, no error will be returned if the backend doesn’t support it. Instead it will automatically fall back to NotRobust.

RobustNoResetNotification

Everything is checked to avoid any crash. The driver will attempt to avoid any problem, but if a problem occurs the behavior is implementation-defined. You are just guaranteed not to get a crash.

TryRobustNoResetNotification

Same as RobustNoResetNotification but the context creation doesn’t fail if it’s not supported.

RobustLoseContextOnReset

Everything is checked to avoid any crash. If a problem occurs, the context will enter a “context lost” state. It must then be recreated. For the moment, glutin doesn’t provide a way to recreate a context with the same window :-/

TryRobustLoseContextOnReset

Same as RobustLoseContextOnReset but the context creation doesn’t fail if it’s not supported.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.