Enum rg3d::Robustness [−][src]
pub enum Robustness {
NotRobust,
NoError,
RobustNoResetNotification,
TryRobustNoResetNotification,
RobustLoseContextOnReset,
TryRobustLoseContextOnReset,
}
Expand description
Specifies the tolerance of the OpenGL Context
to faults. If you accept
raw OpenGL commands and/or raw shader code from an untrusted source, you
should definitely care about this.
Variants
Not everything is checked. Your application can crash if you do something wrong with your shaders.
The driver doesn’t check anything. This option is very dangerous.
Please know what you’re doing before using it. See the
GL_KHR_no_error
extension.
Since this option is purely an optimization, no error will be returned
if the backend doesn’t support it. Instead it will automatically
fall back to NotRobust
.
Everything is checked to avoid any crash. The driver will attempt to avoid any problem, but if a problem occurs the behavior is implementation-defined. You are just guaranteed not to get a crash.
Same as RobustNoResetNotification
but the context creation doesn’t
fail if it’s not supported.
Everything is checked to avoid any crash. If a problem occurs, the context will enter a “context lost” state. It must then be recreated. For the moment, glutin doesn’t provide a way to recreate a context with the same window :-/
Same as RobustLoseContextOnReset
but the context creation doesn’t
fail if it’s not supported.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Robustness
impl Send for Robustness
impl Sync for Robustness
impl Unpin for Robustness
impl UnwindSafe for Robustness
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.