pub struct EffectInput { /* private fields */ }Expand description
Input is a “reference” to a sound source. Samples of sound source will be either passed directly to effect or will be transformed by filter if one is set.
Implementations§
Source§impl EffectInput
impl EffectInput
Sourcepub fn direct(source: Handle<SoundSource>) -> Self
pub fn direct(source: Handle<SoundSource>) -> Self
Creates new effect input using specified handle of sound source.
Examples found in repository?
examples/reverb.rs (line 61)
17fn main() {
18 let hrir_sphere =
19 HrirSphere::from_file("examples/data/IRC_1002_C.bin", context::SAMPLE_RATE).unwrap();
20
21 // Initialize sound engine with default output device.
22 let engine = SoundEngine::new();
23
24 // Initialize new sound context.
25 let context = SoundContext::new();
26
27 engine.lock().unwrap().add_context(context.clone());
28
29 // Set HRTF renderer instead of default for binaural sound.
30 context
31 .state()
32 .set_renderer(Renderer::HrtfRenderer(HrtfRenderer::new(hrir_sphere)));
33
34 let base_effect = BaseEffect::default();
35
36 // Create reverb effect and set its decay time.
37 let mut reverb = Reverb::new(base_effect);
38 reverb.set_decay_time(Duration::from_secs_f32(10.0));
39 let reverb_handle = context.state().add_effect(Effect::Reverb(reverb));
40
41 // Create some sounds.
42 let sound_buffer = SoundBufferResource::new_generic(
43 block_on(DataSource::from_file("examples/data/door_open.wav")).unwrap(),
44 )
45 .unwrap();
46 let source = SpatialSourceBuilder::new(
47 GenericSourceBuilder::new()
48 .with_buffer(sound_buffer)
49 .with_status(Status::Playing)
50 .build()
51 .unwrap(),
52 )
53 .build_source();
54 let door_sound = context.state().add_source(source);
55
56 // Each sound source must be attached to effect, otherwise sound won't be passed to effect
57 // and you'll hear sound without any difference.
58 context
59 .state()
60 .effect_mut(reverb_handle)
61 .add_input(EffectInput::direct(door_sound));
62
63 let sound_buffer = SoundBufferResource::new_generic(
64 block_on(DataSource::from_file("examples/data/drop.wav")).unwrap(),
65 )
66 .unwrap();
67 let source = SpatialSourceBuilder::new(
68 GenericSourceBuilder::new()
69 .with_buffer(sound_buffer)
70 .with_status(Status::Playing)
71 .with_looping(true)
72 .build()
73 .unwrap(),
74 )
75 .build_source();
76 let drop_sound_handle = context.state().add_source(source);
77
78 context
79 .state()
80 .effect_mut(reverb_handle)
81 .add_input(EffectInput::direct(drop_sound_handle));
82
83 // Move sound around listener for some time.
84 let start_time = time::Instant::now();
85 let mut angle = 0.0f32;
86 while (time::Instant::now() - start_time).as_secs() < 360 {
87 if let SoundSource::Spatial(sound) = context.state().source_mut(drop_sound_handle) {
88 let axis = Vector3::y_axis();
89 let rotation_matrix =
90 UnitQuaternion::from_axis_angle(&axis, angle.to_radians()).to_homogeneous();
91 sound.set_position(
92 rotation_matrix
93 .transform_point(&Point3::new(0.0, 0.0, 1.0))
94 .coords,
95 );
96 }
97
98 angle += 1.6;
99
100 println!(
101 "Sound render time {:?}",
102 context.state().full_render_duration()
103 );
104
105 // Limit rate of context updates.
106 thread::sleep(Duration::from_millis(100));
107 }
108}Sourcepub fn filtered(
source: Handle<SoundSource>,
filter: Handle<InputFilter>,
) -> Self
pub fn filtered( source: Handle<SoundSource>, filter: Handle<InputFilter>, ) -> Self
Creates new filtered effect input using specified handles of source and filter.
Filtered inputs are suitable for emulating occlusion of sound. For example you can add filter to input and then modify its parameters in runtime: if there is no direct path from listener to sound source - make it lowpass, otherwise - allpass.
Trait Implementations§
Source§impl Clone for EffectInput
impl Clone for EffectInput
Source§fn clone(&self) -> EffectInput
fn clone(&self) -> EffectInput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EffectInput
impl Debug for EffectInput
Source§impl Default for EffectInput
impl Default for EffectInput
Source§fn default() -> EffectInput
fn default() -> EffectInput
Returns the “default value” for a type. Read more
Source§impl Visit for EffectInput
impl Visit for EffectInput
Auto Trait Implementations§
impl Freeze for EffectInput
impl !RefUnwindSafe for EffectInput
impl Send for EffectInput
impl Sync for EffectInput
impl Unpin for EffectInput
impl UnsafeUnpin for EffectInput
impl !UnwindSafe for EffectInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> PropertyValue for Twhere
T: Debug + 'static,
impl<T> PropertyValue for Twhere
T: Debug + 'static,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.