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EffectInput

Struct EffectInput 

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pub struct EffectInput { /* private fields */ }
Expand description

Input is a “reference” to a sound source. Samples of sound source will be either passed directly to effect or will be transformed by filter if one is set.

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impl EffectInput

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pub fn direct(source: Handle<SoundSource>) -> Self

Creates new effect input using specified handle of sound source.

Examples found in repository?
examples/reverb.rs (line 61)
17fn main() {
18    let hrir_sphere =
19        HrirSphere::from_file("examples/data/IRC_1002_C.bin", context::SAMPLE_RATE).unwrap();
20
21    // Initialize sound engine with default output device.
22    let engine = SoundEngine::new();
23
24    // Initialize new sound context.
25    let context = SoundContext::new();
26
27    engine.lock().unwrap().add_context(context.clone());
28
29    // Set HRTF renderer instead of default for binaural sound.
30    context
31        .state()
32        .set_renderer(Renderer::HrtfRenderer(HrtfRenderer::new(hrir_sphere)));
33
34    let base_effect = BaseEffect::default();
35
36    // Create reverb effect and set its decay time.
37    let mut reverb = Reverb::new(base_effect);
38    reverb.set_decay_time(Duration::from_secs_f32(10.0));
39    let reverb_handle = context.state().add_effect(Effect::Reverb(reverb));
40
41    // Create some sounds.
42    let sound_buffer = SoundBufferResource::new_generic(
43        block_on(DataSource::from_file("examples/data/door_open.wav")).unwrap(),
44    )
45    .unwrap();
46    let source = SpatialSourceBuilder::new(
47        GenericSourceBuilder::new()
48            .with_buffer(sound_buffer)
49            .with_status(Status::Playing)
50            .build()
51            .unwrap(),
52    )
53    .build_source();
54    let door_sound = context.state().add_source(source);
55
56    // Each sound source must be attached to effect, otherwise sound won't be passed to effect
57    // and you'll hear sound without any difference.
58    context
59        .state()
60        .effect_mut(reverb_handle)
61        .add_input(EffectInput::direct(door_sound));
62
63    let sound_buffer = SoundBufferResource::new_generic(
64        block_on(DataSource::from_file("examples/data/drop.wav")).unwrap(),
65    )
66    .unwrap();
67    let source = SpatialSourceBuilder::new(
68        GenericSourceBuilder::new()
69            .with_buffer(sound_buffer)
70            .with_status(Status::Playing)
71            .with_looping(true)
72            .build()
73            .unwrap(),
74    )
75    .build_source();
76    let drop_sound_handle = context.state().add_source(source);
77
78    context
79        .state()
80        .effect_mut(reverb_handle)
81        .add_input(EffectInput::direct(drop_sound_handle));
82
83    // Move sound around listener for some time.
84    let start_time = time::Instant::now();
85    let mut angle = 0.0f32;
86    while (time::Instant::now() - start_time).as_secs() < 360 {
87        if let SoundSource::Spatial(sound) = context.state().source_mut(drop_sound_handle) {
88            let axis = Vector3::y_axis();
89            let rotation_matrix =
90                UnitQuaternion::from_axis_angle(&axis, angle.to_radians()).to_homogeneous();
91            sound.set_position(
92                rotation_matrix
93                    .transform_point(&Point3::new(0.0, 0.0, 1.0))
94                    .coords,
95            );
96        }
97
98        angle += 1.6;
99
100        println!(
101            "Sound render time {:?}",
102            context.state().full_render_duration()
103        );
104
105        // Limit rate of context updates.
106        thread::sleep(Duration::from_millis(100));
107    }
108}
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pub fn filtered( source: Handle<SoundSource>, filter: Handle<InputFilter>, ) -> Self

Creates new filtered effect input using specified handles of source and filter.

Filtered inputs are suitable for emulating occlusion of sound. For example you can add filter to input and then modify its parameters in runtime: if there is no direct path from listener to sound source - make it lowpass, otherwise - allpass.

Trait Implementations§

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impl Clone for EffectInput

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fn clone(&self) -> EffectInput

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EffectInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EffectInput

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fn default() -> EffectInput

Returns the “default value” for a type. Read more
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impl Visit for EffectInput

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fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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