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SoundSource

Enum SoundSource 

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pub enum SoundSource {
    Generic(GenericSource),
    Spatial(SpatialSource),
}
Expand description

See module docs.

Variants§

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Generic(GenericSource)

See generic module docs.

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Spatial(SpatialSource)

See spatial module docs.

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impl SoundSource

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pub fn spatial(&self) -> &SpatialSource

Tries to “cast” sound source to spatial source. It will panic if this is not spatial source. This is useful method for situations where you definitely know that source is spatial. So there is no need to use pattern matching to take reference as a spatial source.

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pub fn spatial_mut(&mut self) -> &mut SpatialSource

Tries to “cast” sound source to spatial source. It will panic if this is not spatial source. This is useful method for situations where you definitely know that source is spatial. So there is no need to use pattern matching to take reference as a spatial source.

Methods from Deref<Target = GenericSource>§

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pub const NAME: &'static str = "name"

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pub const BUFFER: &'static str = "buffer"

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pub const PANNING: &'static str = "panning"

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pub const PITCH: &'static str = "pitch"

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pub const GAIN: &'static str = "gain"

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pub const LOOPING: &'static str = "looping"

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pub const RESAMPLING_MULTIPLIER: &'static str = "resampling_multiplier"

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pub const STATUS: &'static str = "status"

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pub const PLAY_ONCE: &'static str = "play_once"

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pub fn set_name<N: AsRef<str>>(&mut self, name: N)

Sets new name of the sound source.

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pub fn name(&self) -> &str

Returns the name of the sound source.

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pub fn name_owned(&self) -> String

Returns the name of the sound source.

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pub fn set_buffer( &mut self, buffer: Option<SoundBufferResource>, ) -> Result<Option<SoundBufferResource>, SoundError>

Changes buffer of source. Returns old buffer. Source will continue playing from beginning, old position will be discarded.

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pub fn buffer(&self) -> Option<SoundBufferResource>

Returns current buffer if any.

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pub fn set_play_once(&mut self, play_once: bool)

Marks buffer for single play. It will be automatically destroyed when it will finish playing.

§Notes

Make sure you not using handles to “play once” sounds, attempt to get reference of “play once” sound may result in panic if source already deleted. Looping sources will never be automatically deleted because their playback never stops.

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pub fn is_play_once(&self) -> bool

Returns true if this source is marked for single play, false - otherwise.

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pub fn set_gain(&mut self, gain: f32) -> &mut Self

Sets new gain (volume) of sound. Value should be in 0..1 range, but it is not clamped and larger values can be used to “overdrive” sound.

§Notes

Physical volume has non-linear scale (logarithmic) so perception of sound at 0.25 gain will be different if logarithmic scale was used.

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pub fn gain(&self) -> f32

Returns current gain (volume) of sound. Value is in 0..1 range.

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pub fn set_panning(&mut self, panning: f32) -> &mut Self

Sets panning coefficient. Value must be in -1..+1 range. Where -1 - only left channel will be audible, 0 - both, +1 - only right.

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pub fn panning(&self) -> f32

Returns current panning coefficient in -1..+1 range. For more info see set_panning. Default value is 0.

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pub fn status(&self) -> Status

Returns status of sound source.

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pub fn play(&mut self) -> &mut Self

Changes status to Playing.

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pub fn pause(&mut self) -> &mut Self

Changes status to Paused

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pub fn set_looping(&mut self, looping: bool) -> &mut Self

Enabled or disables sound looping. Looping sound will never stop by itself, but can be stopped or paused by calling stop or pause methods. Useful for music, ambient sounds, etc.

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pub fn is_looping(&self) -> bool

Returns looping status.

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pub fn set_pitch(&mut self, pitch: f64) -> &mut Self

Sets sound pitch. Defines “tone” of sounds. Default value is 1.0

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pub fn pitch(&self) -> f64

Returns pitch of sound source.

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pub fn stop(&mut self) -> Result<(), SoundError>

Stops sound source. Automatically rewinds streaming buffers.

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pub fn playback_time(&self) -> Duration

Returns playback duration.

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pub fn set_playback_time(&mut self, time: Duration)

Sets playback duration.

Trait Implementations§

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impl Clone for SoundSource

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fn clone(&self) -> SoundSource

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SoundSource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SoundSource

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Deref for SoundSource

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fn deref(&self) -> &Self::Target

Returns shared reference to generic source of each sound source variant. It is possible because Spatial sources are composed using generic source.

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type Target = GenericSource

The resulting type after dereferencing.
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impl DerefMut for SoundSource

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fn deref_mut(&mut self) -> &mut Self::Target

Returns mutable reference to generic source of each sound source variant. It is possible because Spatial sources are composed using generic source.

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impl Inspect for SoundSource

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fn properties(&self) -> Vec<PropertyInfo<'_>>

Returns information about “public” properties.
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impl Visit for SoundSource

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fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Casts self to a &dyn Any
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type Target = T

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type Output = T

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impl<SS, SP> SupersetOf<SS> for SP
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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

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type Owned = T

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fn to_owned(&self) -> T

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type Error = Infallible

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Performs the conversion.
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