Camera

Struct Camera 

Source
pub struct Camera<Tf> {
    pub transform: Tf,
    pub dims: Dims,
    pub project: Mat4x4<ViewToProj>,
    pub viewport: Mat4x4<NdcToScreen>,
}
Expand description

Type to manage the world-to-viewport transformation.

Fields§

§transform: Tf

World-to-view transform.

§dims: Dims

Viewport width and height.

§project: Mat4x4<ViewToProj>

Projection matrix.

§viewport: Mat4x4<NdcToScreen>

Viewport matrix.

Implementations§

Source§

impl Camera<()>

Source

pub fn new(dims: Dims) -> Self

Creates a camera with the given resolution.

Source

pub fn transform<T: Transform>(self, tf: T) -> Camera<T>

Sets the world-to-view transform of this camera.

Source§

impl<T> Camera<T>

Source

pub fn viewport(self, bounds: impl Into<Rect<u32>>) -> Self

Sets the viewport bounds of this camera.

Source

pub fn perspective(self, fov: Fov, near_far: Range<f32>) -> Self

Sets up perspective projection with the given field of view and near–far range.

The endpoints of near_far denote the distance of the near and far clipping planes.

§Panics
  • If any parameter value is non-positive.
  • If near_far is an empty range.
Source

pub fn orthographic(self, bounds: Range<Point3>) -> Self

Sets up orthographic projection.

Source§

impl<T: Transform> Camera<T>

Source

pub fn world_to_project(&self) -> Mat4x4<RealToProj<World>>

Returns the composed camera and projection matrix.

Source

pub fn render<B, Prim, Vtx: Clone, Var: Lerp + Vary, Uni: Copy, Shd>( &self, prims: impl AsRef<[Prim]>, verts: impl AsRef<[Vtx]>, to_world: &Mat4x4<RealToReal<3, B, World>>, shader: &Shd, uniform: Uni, target: &mut impl Target, ctx: &Context, )
where Prim: Render<Var> + Clone, [Prim::Clip]: Clip<Item = Prim::Clip>, Shd: for<'a> Shader<Vtx, Var, (&'a Mat4x4<RealToProj<B>>, Uni)>,

Renders the given geometry from the viewpoint of this camera.

Trait Implementations§

Source§

impl<Tf: Clone> Clone for Camera<Tf>

Source§

fn clone(&self) -> Camera<Tf>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<Tf: Debug> Debug for Camera<Tf>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<Tf: Default> Default for Camera<Tf>

Source§

fn default() -> Camera<Tf>

Returns the “default value” for a type. Read more
Source§

impl<Tf: Copy> Copy for Camera<Tf>

Auto Trait Implementations§

§

impl<Tf> Freeze for Camera<Tf>
where Tf: Freeze,

§

impl<Tf> RefUnwindSafe for Camera<Tf>
where Tf: RefUnwindSafe,

§

impl<Tf> Send for Camera<Tf>
where Tf: Send,

§

impl<Tf> Sync for Camera<Tf>
where Tf: Sync,

§

impl<Tf> Unpin for Camera<Tf>
where Tf: Unpin,

§

impl<Tf> UnwindSafe for Camera<Tf>
where Tf: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.