Struct RSMApp

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pub struct RSMApp {
    pub save_directory: String,
    pub backup_directory: String,
    pub game_save_bundles: Vec<SaveBundle>,
    pub backup_save_bundles: Vec<SaveBundle>,
    pub confirm_retore_backup_name: Option<String>,
    pub confirm_backup_deletion_name: Option<String>,
    /* private fields */
}

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§save_directory: String§backup_directory: String§game_save_bundles: Vec<SaveBundle>§backup_save_bundles: Vec<SaveBundle>§confirm_retore_backup_name: Option<String>

If not None, contains the name of a backup to restore. When not None, this triggers a popup to restore backup with overwrite power.

§confirm_backup_deletion_name: Option<String>

If not None, contains the name of a backup to delete. When not None, this triggers a popup to delete a backup.

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impl RSMApp

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pub fn new(cc: &CreationContext<'_>) -> Self

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pub fn refresh_save_bundles(&mut self)

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impl RSMApp

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pub fn ui_central_pannel(&mut self, ctx: &Context)

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pub fn cmp_central_file_pannel(&mut self, ui: &mut Ui)

The file pannel contains the save directory locations.

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pub fn cmp_central_sync_pannel(&mut self, ui: &mut Ui)

The sync pannel is composed of a left (GameSave) and right (BackupSave) sub-pannels. This allows easy backup and restore operations.

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pub fn cmp_save_panel(&mut self, ui: &mut Ui, save_type: &SaveDirType)

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pub fn cmp_save_bundle_container( &mut self, ui: &mut Ui, save_type: &SaveDirType, save_bundle: SaveBundle, )

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pub fn cmp_save_bundle_container_grid_contents( &mut self, ui: &mut Ui, save_type: &SaveDirType, save_bundle: &SaveBundle, )

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pub fn cmp_restore_confirmation_modal(&mut self, ui: &mut Ui)

confirmation modal, activated when a restoring a backup would overwrite a save

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pub fn cmp_delete_confirmation_modal(&mut self, ui: &mut Ui)

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impl RSMApp

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pub fn ui_top_pannel(&mut self, ctx: &Context)

Trait Implementations§

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impl App for RSMApp

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fn save(&mut self, storage: &mut dyn Storage)

Called by the frame work to save state before shutdown.

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fn update(&mut self, ctx: &Context, _frame: &mut Frame)

Called each time the UI needs repainting, which may be many times per second.

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fn on_exit(&mut self, _gl: Option<&Context>)

Called once on shutdown, after Self::save. Read more
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fn auto_save_interval(&self) -> Duration

Time between automatic calls to Self::save
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fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]

Background color values for the app, e.g. what is sent to gl.clearColor. Read more
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fn persist_egui_memory(&self) -> bool

Controls whether or not the egui memory (window positions etc) will be persisted (only if the “persistence” feature is enabled).
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fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)

A hook for manipulating or filtering raw input before it is processed by Self::update. Read more
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impl Default for RSMApp

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RSMApp
where RSMApp: Default,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RSMApp

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for RSMApp

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impl RefUnwindSafe for RSMApp

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impl Send for RSMApp

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impl Sync for RSMApp

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impl Unpin for RSMApp

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impl UnwindSafe for RSMApp

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where T: 'static + ?Sized,

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where T: ?Sized,

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