Struct SaveBundle

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pub struct SaveBundle {
    pub location: PathBuf,
    pub name: String,
    pub level: i32,
    pub players: Vec<String>,
}
Expand description

Represents a REPO Save directory (official or backup) A save bundle contains a .es3 save file of the same name as the bundle folder and optionally other backups of the .es3 file.

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§location: PathBuf

directory location on disk

§name: String

save name

§level: i32

save level

§players: Vec<String>

player list

Implementations§

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impl SaveBundle

A SaveBundle represents how REPO stores a save on the disk. It’s a directory with a name like REPO_SAVE_2025_04_12_15_39_47, containing a save file with the same name and the extension es3. For eg. REPO_SAVE_2025_04_12_15_39_47.es3.

Sometimes, it will also contain backups of the save with names like REPO_SAVE_2025_04_12_15_39_47_BACKUP1.es3.

The backup files are not read.

- REPO_SAVE_2025_04_12_15_39_47
| -- REPO_SAVE_2025_04_12_15_39_47.es3
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pub fn new(location: impl AsRef<Path>) -> Result<Self, SaveBundleError>

Initialise a new SaveBundle object from a save file.

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pub fn get_data(&self) -> Result<SaveGame, SaveBundleError>

Reads the save file, decrypts it and returns the Deserialised JSON data.

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pub fn refresh_data(&mut self) -> Result<(), SaveBundleError>

Refresh the save metadata stored in the struct by re-reading the save file. This is useful if the save has been updated since last read.

This method modifies the following fields:

  • level
  • players

Trait Implementations§

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impl Clone for SaveBundle

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fn clone(&self) -> SaveBundle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for SaveBundle

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for SaveBundle

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fn eq(&self, other: &SaveBundle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for SaveBundle

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for SaveBundle

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Gets the TypeId of self. Read more
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