pub struct Adapter<B>where
B: Backend,{
pub info: AdapterInfo,
pub physical_device: <B as Backend>::PhysicalDevice,
pub queue_families: Vec<<B as Backend>::QueueFamily>,
}
Expand description
The list of Adapter
instances is obtained by calling Instance::enumerate_adapters()
.
Given an Adapter
a Gpu
can be constructed by calling PhysicalDevice::open()
on its
physical_device
field. However, if only a single queue family is needed or if no
additional device features are required, then the Adapter::open_with
convenience method
can be used instead.
Fields§
§info: AdapterInfo
General information about this adapter.
physical_device: <B as Backend>::PhysicalDevice
Actual physical device.
queue_families: Vec<<B as Backend>::QueueFamily>
Queue families supported by this adapter.
Trait Implementations§
Auto Trait Implementations§
impl<B> Freeze for Adapter<B>
impl<B> RefUnwindSafe for Adapter<B>
impl<B> Send for Adapter<B>
impl<B> Sync for Adapter<B>
impl<B> Unpin for Adapter<B>
impl<B> UnwindSafe for Adapter<B>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more