[−][src]Struct rendy_command::Fence
Fence wrapper.
Methods
impl<B> Fence<B> where
B: Backend,
[src]
B: Backend,
pub fn new(
device: &impl Device<B>,
signaled: bool
) -> Result<Self, OutOfMemory>
[src]
device: &impl Device<B>,
signaled: bool
) -> Result<Self, OutOfMemory>
Create new fence in signaled or unsignaled state.
pub fn is_submitted(&self) -> bool
[src]
Check if fence was submitted.
pub fn is_signaled(&self) -> bool
[src]
Check if fence is signaled.
pub fn is_unsignaled(&self) -> bool
[src]
Check if fence is unsignaled. It can be submitted as well.
pub unsafe fn reset(
&mut self,
device: &impl Device<B>
) -> Result<(), OutOfMemory>
[src]
&mut self,
device: &impl Device<B>
) -> Result<(), OutOfMemory>
Reset signaled fence. Panics if not signaled. Becomes unsigneled.
pub unsafe fn mark_reset(&mut self)
[src]
Mark signaled fence as reset. Panics if not signaled. Becomes unsigneled. Fence must be reset using raw fence value.
pub unsafe fn mark_signaled(&mut self) -> FenceEpoch
[src]
Mark fence as signaled. Panics if not submitted. Fence must be checked to be signaled using raw fence value.
pub unsafe fn wait_signaled(
&mut self,
device: &impl Device<B>,
timeout_ns: u64
) -> Result<Option<FenceEpoch>, OomOrDeviceLost>
[src]
&mut self,
device: &impl Device<B>,
timeout_ns: u64
) -> Result<Option<FenceEpoch>, OomOrDeviceLost>
Wait for fence to become signaled. Panics if not submitted. Returns submission epoch on success.
pub unsafe fn check_signaled(
&mut self,
device: &impl Device<B>
) -> Result<Option<FenceEpoch>, DeviceLost>
[src]
&mut self,
device: &impl Device<B>
) -> Result<Option<FenceEpoch>, DeviceLost>
Check if fence has became signaled. Panics if not submitted. Returns submission epoch on success.
pub fn raw(&self) -> &B::Fence
[src]
Get raw fence reference.
Use mark_*
functions to reflect stage changes.
pub fn epoch(&self) -> FenceEpoch
[src]
Get submission epoch. Panics if not submitted.
pub fn into_inner(self) -> B::Fence
[src]
Unwrap raw fence value. Panics if submitted.
Trait Implementations
Auto Trait Implementations
impl<B> Send for Fence<B> where
<B as Backend>::Fence: Send,
<B as Backend>::Fence: Send,
impl<B> Sync for Fence<B> where
<B as Backend>::Fence: Sync,
<B as Backend>::Fence: Sync,
Blanket Implementations
impl<T> From for T
[src]
impl<T, U> Into for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T> Borrow for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.