Trait gfx_hal::Backend

source ·
pub trait Backend: 'static + Sized + Eq + Clone + Hash + Debug + Any + Send + Sync {
Show 27 associated items type PhysicalDevice: PhysicalDevice<Self>; type Device: Device<Self>; type Surface: Surface<Self>; type Swapchain: Swapchain<Self>; type QueueFamily: QueueFamily; type CommandQueue: RawCommandQueue<Self>; type CommandBuffer: RawCommandBuffer<Self>; type ShaderModule: Debug + Any + Send + Sync; type RenderPass: Debug + Any + Send + Sync; type Framebuffer: Debug + Any + Send + Sync; type Memory: Debug + Any + Send + Sync; type CommandPool: RawCommandPool<Self>; type Buffer: Debug + Any + Send + Sync; type BufferView: Debug + Any + Send + Sync; type Image: Debug + Any + Send + Sync; type ImageView: Debug + Any + Send + Sync; type Sampler: Debug + Any + Send + Sync; type ComputePipeline: Debug + Any + Send + Sync; type GraphicsPipeline: Debug + Any + Send + Sync; type PipelineCache: Debug + Any + Send + Sync; type PipelineLayout: Debug + Any + Send + Sync; type DescriptorPool: DescriptorPool<Self>; type DescriptorSet: Debug + Any + Send + Sync; type DescriptorSetLayout: Debug + Any + Send + Sync; type Fence: Debug + Any + Send + Sync; type Semaphore: Debug + Any + Send + Sync; type QueryPool: Debug + Any + Send + Sync;
}
Expand description

The Backend trait wraps together all the types needed for a graphics backend. Each backend module, such as OpenGL or Metal, will implement this trait with its own concrete types.

Required Associated Types

Implementors