List of all items
Structs
- base::BaseRenderGraph
- base::BaseRenderGraphIntermediateState
- base::PerTransparencyInfo
- common::PerMaterialArchetypeInterface
- common::PerObjectDataAbi
- common::Samplers
- common::WholeFrameInterfaces
- culling::CpuDrawCall
- culling::CulledObjectSet
- culling::GpuCuller
- culling::GpuIndirectData
- culling::PerMaterialArchetypeData
- depth::AlphaCutoutSpec
- depth::DepthPipelines
- depth::DepthRoutine
- forward::ForwardRoutine
- pbr::MaterialFlags
- pbr::PbrMaterial
- pbr::PbrRoutine
- skinning::GpuSkinner
- skinning::GpuSkinningInput
- skinning::PreSkinningBuffers
- skinning::SkinningOutput
- skybox::SkyboxPipelines
- skybox::SkyboxRoutine
- tonemapping::TonemappingRoutine
- uniforms::FrameUniforms
Enums
- common::Sorting
- depth::DepthPassType
- pbr::AlbedoComponent
- pbr::AoMRTextures
- pbr::ClearcoatTextures
- pbr::MaterialComponent
- pbr::NormalTexture
- pbr::NormalTextureYDirection
- pbr::SampleType
- pbr::Transparency
- pbr::TransparencyType
Traits
Functions
- common::profile_safe_shader
- common::sort_objects
- culling::add_culling_to_graph
- culling::build_gpu_cull_input
- culling::cull_cpu
- culling::draw_cpu_powered
- culling::draw_gpu_powered
- pre_cull::add_to_graph
- skinning::add_pre_skin_to_graph
- skinning::add_skinning_to_graph
- uniforms::add_to_graph