Struct SkyboxRoutine

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pub struct SkyboxRoutine { /* private fields */ }
Expand description

Skybox rendering routine.

See module for documentation.

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impl SkyboxRoutine

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pub fn new(renderer: &Renderer, interfaces: &WholeFrameInterfaces) -> Self

Create the routine.

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pub fn set_background_texture(&mut self, texture: Option<TextureHandle>)

Set the current background texture. Bad things will happen if this isn’t a cube texture.

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pub fn ready(&mut self, renderer: &Renderer)

Update data if the background has changed since last frame.

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pub fn add_to_graph<'node>( &'node self, graph: &mut RenderGraph<'node>, color: RenderTargetHandle, resolve: Option<RenderTargetHandle>, depth: RenderTargetHandle, forward_uniform_bg: DataHandle<BindGroup>, samples: SampleCount, )

Add rendering the skybox to the given rendergraph.

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