EguiRenderRoutine

Struct EguiRenderRoutine 

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pub struct EguiRenderRoutine {
    pub internal: RenderPass,
    /* private fields */
}

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§internal: RenderPass

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impl EguiRenderRoutine

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pub fn new( renderer: &Renderer, surface_format: TextureFormat, samples: SampleCount, width: u32, height: u32, scale_factor: f32, ) -> Self

Creates a new render routine to render a egui UI.

Egui will always output gamma-encoded color. It will determine if to do this in the shader manually based on the output format.

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pub fn resize(&mut self, new_width: u32, new_height: u32, new_scale_factor: f32)

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pub fn add_to_graph<'node>( &'node mut self, graph: &mut RenderGraph<'node>, input: Input<'node>, output: RenderTargetHandle, )

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