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  • uzor-urx-wgpu-1.5.1
    URX WGPU backend — consumes urx-core DrawCommand, dispatches to instanced-WGPU primitive pipelines (Quad SDF + Line capsule + Triangle + Text atlas). Wraps uzor-render-wgpu-instanced (the existing well-tested primitive crate) with the URX scene-consumer API + URX metrics.
    7 hours ago
  • uzor-export-1.5.1
    Headless render-to-file for uzor — render draw code into a PNG at a chosen resolution, no window/GPU dependency.
    7 hours ago
  • uzor-window-mobile-1.5.1
    Mobile backend for uzor (iOS/Android)
    7 hours ago
  • uzor-window-desktop-1.5.1
    Desktop backend for uzor (winit integration)
    7 hours ago
  • uzor-render-svg-1.5.1
    SVG rendering backend for uzor — serializes RenderContext draw calls into a portable, standalone SVG document (outlined glyph paths + embedded base64 raster images), no rasterizer dependency.
    7 hours ago
  • uzor-desktop-1.5.1
    uzor-desktop: winit-based desktop runtime for uzor apps. Implements AppBuilder::run() for native desktop targets.
    7 hours ago
  • bun_router-0.1.0
    A Rust-native programmable browser runtime built on Servo and SpiderMonkey
    7 hours ago
  • uzor-render-wgpu-instanced-1.5.1
    High-performance instanced wgpu rendering backend
    7 hours ago
  • uzor-render-hub-1.5.1
    uzor-render-hub: unified rendering backend hub — auto-detects GPU, instantiates the right backend (vello-gpu / vello-hybrid / wgpu-instanced / vello-cpu / tiny-skia), submits frames, collects metrics.
    7 hours ago
  • avmux-0.3.0
    A crate to merge video and audio based on ffmpeg-next (dynamic link with ffmpeg lib).
    7 hours ago
  • uzor-render-vello-gpu-1.5.1
    GPU rendering backend using vello + wgpu
    7 hours ago
  • uzor-render-vello-cpu-1.5.1
    CPU-only rendering backend using vello_cpu
    7 hours ago
  • uzor-agent-api-1.5.1
    Local HTTP control plane for uzor apps. Read live LayoutManager state, inject input, and drive direct LM operations from external agents (LLMs, QA tools, scripts).
    7 hours ago
  • bun_resolver-0.1.0
    A Rust-native programmable browser runtime built on Servo and SpiderMonkey
    7 hours ago
  • uzor-examples-1.5.0
    Layered demos for uzor — L1 (raw input coordinator), L2 (context manager + widgets), L3 (layout manager + composites), L4 (App + WindowManager builder).
    7 hours ago
  • uzor-window-web-1.5.1
    Web/WASM backend for uzor
    7 hours ago
  • bao_native_stubs-0.1.0
    Rust implementations of symbols originally provided by Zig-compiled C/Zig code in upstream Bun. Eliminates Zig dependency for test linking.
    7 hours ago
  • bao_uloop-0.1.0
    Raw epoll + eventfd implementation of the uSockets loop ABI for Bao
    7 hours ago
  • uzor-render-urx-1.5.0
    URX render adapter — implements uzor::RenderContext, emits urx_core::Scene. Lets uzor/tessera consumers select any of the 4 URX 2D backends (cpu/wgpu/hybrid/wgpu-full) through the standard backend-selection path. Phase A bridge — Phase B will let consumers emit Scene directly.
    8 hours ago
  • uzor-urx-region-mixer-1.5.0
    Default MixDispatcher impl for uzor-urx-engine — per-region BackendHint routing + record/log helpers for CPU+GPU+Hybrid splits inside a single window.
    8 hours ago
  • uzor-urx-engine-1.5.0
    URX engine — cross-backend façade with per-region dirty tracking, needs_paint() cadence hook, RenderCadence policy. Consumes urx-core Scene + DirtyState; dispatches to urx-cpu / urx-wgpu / urx-hybrid.
    8 hours ago
  • uzor-proof-harness-1.5.0
    Dev-only multi-backend (tiny-skia / vello-cpu / vello-gpu / urx-cpu / urx-gpu) headless proof-render harness: drives one RenderContext-driven draw closure through every available rasterizer backend (three CPU legs always, two GPU legs gracefully skipped when no adapter is available), reports pairwise pixel-diff fractions, and writes a labelled side-by-side composite PNG. Promoted out of uzor-examples/src/parity_harness.rs (URX Wave 6) so any publish = false engine crate (uzor-figures first) can reach it as a dev-dependency without adding a runtime dependency to its own [dependencies].
    8 hours ago
  • uzor-typeset-1.5.0
    Typographic composition + slicing engine for uzor — flows a scene of blocks through regions (compose) and slices composed frames into pages | slides | frames (Arc 4). Phase P0+P1+P2: scene model + compose + page-slicing, figures/images/tables/lists + keep/break control, masters/placeholders/themes.
    8 hours ago
  • uzor-graph-1.5.0
    Reusable force-directed graph visualization engine for uzor — generic node/edge model, Barnes-Hut force simulation, camera, native drag/pick interaction, and an agent-api blackbox surface.
    8 hours ago
  • uzor-figures-registry-1.5.0
    Serde-able spec/IR registry for uzor-figures — authored .figure.json content -> typed FigureSpec -> render, one string-keyed dispatch at the kind level only.
    8 hours ago
  • uzor-figures-1.5.0
    Data-figure engine for uzor — scales, plot-area coordinates, stateless mark/guide draw functions, and composed figures (bar/curve/histogram) over the uzor render stack.
    8 hours ago
  • bun_js_printer-0.1.0
    A Rust-native programmable browser runtime built on Servo and SpiderMonkey
    8 hours ago
  • uzor-text-1.5.0
    Pretext-pattern text layout engine for uzor — greedy word-wrap, rich multi-run spans, InlineBox, and a mixed-run baseline pass over the cosmic-text shaper (Arc 2 Phase 1+2; kinetics/ascii/hyphenation land in later phases).
    8 hours ago
  • pleme-io-sui-0.1.198
    Rust-native Nix replacement (粋 sui) — drop-in nix CLI with lazy evaluator, bytecode VM, sandboxed builder, content-addressed eval cache, and NATS-federated build agent
    8 hours ago
  • uzor-urx-hybrid-1.5.0
    URX Hybrid backend — CPU rasterises static/cacheable regions to pixmaps, uploads to wgpu textures, GPU composites everything in one pass. Marries urx-cpu (rasteriser) + urx-wgpu (compositor).
    8 hours ago
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