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Releases

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  • multi-sig-1.3.1
    Multisig self-describing multicodec implementation for digital signatures
    6 hours ago
  • flyteidl2-2.0.47
    Rust bindings and utilities for FlyteIDL protobufs.
    6 hours ago
  • multi-key-1.2.0
    Multikey self-describing cryptographic key data
    6 hours ago
  • tishlang_app-1.4.2
    cargo:tishlang_app — alias re-export of tishlang_desktop (cross-device app runtime)
    6 hours ago
  • tishlang_desktop-1.4.2
    cargo:tishlang_desktop / cargo:tishlang_app — cross-device Tish app runtime (Tauri desktop + platform adapters)
    6 hours ago
  • aethershell-12.0.1
    The world's first multi-agent shell with typed functional pipelines and multi-modal AI
    7 hours ago
  • rivet-envoy-protocol-2.3.12-rc.3
    Versioned Envoy protocol types for Rivet actor hosts
    7 hours ago
  • nominal-api-0.1425.0
    API bindings for the Nominal platform
    7 hours ago
  • rivet-actor-runtime-socket-protocol-2.3.12-rc.3
    Versioned protocol for the experimental Actor Runtime Socket
    7 hours ago
  • gpui-libghostty-0.2.1
    Native libghostty terminal component for GPUI
    7 hours ago
  • oxigraph-0.5.11
    SPARQL database and RDF toolkit
    8 hours ago
  • oxrocksdb-sys-0.5.11
    Rust bindings for RocksDB for Oxigraph usage.
    8 hours ago
  • miden-node-rpc-0.16.0-rc.5
    Miden node's front-end RPC server
    8 hours ago
  • bevy_pf-0.2.11
    A XAML / WPF-like UI framework for Bevy: XAML in macros or files, styling with resources, and the common WPF control set.
    8 hours ago
  • aws-sdk-ec2-1.253.0
    AWS SDK for Amazon Elastic Compute Cloud
    8 hours ago
  • bevy_pf_vector-0.1.2
    GPU vector rendering for bevy_pf: paths tessellated once at asset load and redrawn as instanced geometry, for the mostly-static topology of game HUD content.
    8 hours ago
  • rcal-2.1.1
    OMS Critical Abstraction Layer (CAL) implementation for Rust
    9 hours ago
  • vncrs-0.1.8
    A pure Rust VNC server library for Windows
    9 hours ago
  • bevy_carnage-0.1.1
    Deterministic runtime gore for Bevy: plane-cut a character's own meshes into watertight-capped chunks, bore bullet channels through them, and drive blood, spatter and impact feel off the wounds that result.
    9 hours ago
  • hanzo-evm-1.1.23
    Hanzo Network — EVM with precompiles for PQ verify, Quasar, AI inference, AI embedding (0x0101/0x0102/0x0201/0x0202)
    9 hours ago
  • flyteidl2-2.0.46
    Rust bindings and utilities for FlyteIDL protobufs.
    9 hours ago
  • vm-linux-2.0.0
    KVM backend for Hanzo VM
    9 hours ago
  • vm-darwin-2.0.0
    Virtualization.framework bindings for Hanzo VM
    9 hours ago
  • bevy_carnage-0.1.0
    Deterministic runtime gore for Bevy: plane-cut a character's own meshes into watertight-capped chunks, bore bullet channels through them, and drive blood, spatter and impact feel off the wounds that result.
    9 hours ago
  • kwaai-p2p-daemon-0.6.7
    Rust wrapper for go-libp2p-daemon providing Hivemind DHT compatibility
    10 hours ago
  • multi-sig-1.3.0
    Multisig self-describing multicodec implementation for digital signatures
    10 hours ago
  • enprot-0.5.79
    Engyon Protected Text (EPT) — confidentiality processor and capability ledger
    10 hours ago
  • enprot-ffi-0.5.76
    C FFI for enprot — shared library (libenprot) for Python, Node.js, Go, Ruby bindings
    10 hours ago
  • oxen-server-0.56.1
    Oxen server is a fast data version control backend, supporting local disk and S3. Self host your repositories on your own storage, or use the hosted platform on Oxen.ai. Stores, syncs, and serves versioned datasets, model checkpoints, game assets, studio media, and any large data. Use the oxen CLI to push and pull from the oxen server.
    11 hours ago
  • waterkit-0.1.1
    Kit utilities and helpers
    11 hours ago
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