Docs.rs
  • docs.rs
    • About docs.rs
    • Badges
    • Builds
    • Metadata
    • Shorthand URLs
    • Download
    • Rustdoc JSON
    • Build queue
    • Privacy policy
  • Rust
    • Rust website
    • The Book
    • Standard Library API Reference
    • Rust by Example
    • The Cargo Guide
    • Clippy Documentation

Releases

Recent crates failed to build
  • Recent
  • Stars
  • Recent Failures
  • Failures By Stars
  • Activity
  • Queue
  • rcal-2.1.0
    OMS Critical Abstraction Layer (CAL) implementation for Rust
    2 hours ago
  • chik_rs-0.29.0
    Code useful for implementing chik consensus.
    2 hours ago
  • rusting_engine-0.1.46
    A high-performance Vulkano-based 3D engine with GPU physics.
    2 hours ago
  • bevy-aqua-0.1.2
    Camera-centred ocean rendering for Bevy with Gerstner and FFT waves.
    2 hours ago
  • bevy-aqua-motion-0.1.2
    Motion-vector integration for Aqua's animated wave surfaces.
    3 hours ago
  • bevy-aqua-waves-0.1.2
    Aqua wave producers: Gerstner component bands and JONSWAP/FFT AnimWaves compute.
    3 hours ago
  • bevy-aqua-spray-0.1.2
    Budgeted Hanabi spray driven by Aqua wave and shoreline signals.
    3 hours ago
  • bevy-aqua-shore-0.1.2
    Aqua shoreline & bed domain: water-body registration and the global fields bake.
    3 hours ago
  • bevy-aqua-reflect-0.1.2
    Planar scene reflections for bevy-aqua water surfaces.
    3 hours ago
  • bevy-aqua-query-0.1.2
    Aqua gameplay probes: GPU-sampled water displacement and normals with async readback.
    3 hours ago
  • bevy-aqua-foam-0.1.2
    Aqua persistent foam: Crest-style simulation cascade, shoreline foam, and the foam shading module.
    3 hours ago
  • bevy-aqua-core-0.1.2
    Aqua cascade and material ABI, water-field types, bed map, shared render plumbing, and WGSL contracts.
    3 hours ago
  • bevy-aqua-geom-0.1.2
    Crest-style concentric ocean ring geometry for Aqua.
    3 hours ago
  • bevy_terminal_ratatui-0.7.0
    A Ratatui backend for the bevy_terminal Bevy terminal renderer
    3 hours ago
  • bevy_terminal-0.7.0
    A terminal scene model and renderer built on Bevy text, UI, and the render world
    3 hours ago
  • bevy-aqua-0.1.1
    Camera-centred ocean rendering for Bevy with Gerstner and FFT waves.
    3 hours ago
  • bevy-aqua-motion-0.1.1
    Motion-vector integration for Aqua's animated wave surfaces.
    3 hours ago
  • bevy-aqua-waves-0.1.1
    Aqua wave producers: Gerstner component bands and JONSWAP/FFT AnimWaves compute.
    3 hours ago
  • bevy-aqua-spray-0.1.1
    Budgeted Hanabi spray driven by Aqua wave and shoreline signals.
    3 hours ago
  • rich-clipboard-0.1.0
    Typed clipboard and drag-and-drop payloads: decode what a source offered, and publish the right set of flavors back
    3 hours ago
  • bevy-aqua-shore-0.1.1
    Aqua shoreline & bed domain: water-body registration and the global fields bake.
    3 hours ago
  • bevy-aqua-reflect-0.1.1
    Planar scene reflections for bevy-aqua water surfaces.
    3 hours ago
  • bevy-aqua-query-0.1.1
    Aqua gameplay probes: GPU-sampled water displacement and normals with async readback.
    3 hours ago
  • bevy-aqua-foam-0.1.1
    Aqua persistent foam: Crest-style simulation cascade, shoreline foam, and the foam shading module.
    3 hours ago
  • bevy-aqua-core-0.1.1
    Aqua cascade and material ABI, water-field types, bed map, shared render plumbing, and WGSL contracts.
    3 hours ago
  • ebman-0.34.0
    k9s-style TUI for AWS Elastic Beanstalk
    3 hours ago
  • bevy-aqua-geom-0.1.1
    Crest-style concentric ocean ring geometry for Aqua.
    3 hours ago
  • opcda-bridge-gateway-0.4.3
    OPC DA gateway (Windows COM server)
    3 hours ago
  • bevy_ecs_tiled-0.13.4
    A Bevy plugin for loading Tiled maps
    3 hours ago
  • futtl-0.2.2
    Rust bindings for the FUTTL terminal UI library
    4 hours ago
Previous Page Next Page