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rcal-2.1.0
OMS Critical Abstraction Layer (CAL) implementation for Rust
2 hours ago
chik_rs-0.29.0
Code useful for implementing chik consensus.
2 hours ago
rusting_engine-0.1.46
A high-performance Vulkano-based 3D engine with GPU physics.
2 hours ago
bevy-aqua-0.1.2
Camera-centred ocean rendering for Bevy with Gerstner and FFT waves.
2 hours ago
bevy-aqua-motion-0.1.2
Motion-vector integration for Aqua's animated wave surfaces.
3 hours ago
bevy-aqua-waves-0.1.2
Aqua wave producers: Gerstner component bands and JONSWAP/FFT AnimWaves compute.
3 hours ago
bevy-aqua-spray-0.1.2
Budgeted Hanabi spray driven by Aqua wave and shoreline signals.
3 hours ago
bevy-aqua-shore-0.1.2
Aqua shoreline & bed domain: water-body registration and the global fields bake.
3 hours ago
bevy-aqua-reflect-0.1.2
Planar scene reflections for bevy-aqua water surfaces.
3 hours ago
bevy-aqua-query-0.1.2
Aqua gameplay probes: GPU-sampled water displacement and normals with async readback.
3 hours ago
bevy-aqua-foam-0.1.2
Aqua persistent foam: Crest-style simulation cascade, shoreline foam, and the foam shading module.
3 hours ago
bevy-aqua-core-0.1.2
Aqua cascade and material ABI, water-field types, bed map, shared render plumbing, and WGSL contracts.
3 hours ago
bevy-aqua-geom-0.1.2
Crest-style concentric ocean ring geometry for Aqua.
3 hours ago
bevy_terminal_ratatui-0.7.0
A Ratatui backend for the bevy_terminal Bevy terminal renderer
3 hours ago
bevy_terminal-0.7.0
A terminal scene model and renderer built on Bevy text, UI, and the render world
3 hours ago
bevy-aqua-0.1.1
Camera-centred ocean rendering for Bevy with Gerstner and FFT waves.
3 hours ago
bevy-aqua-motion-0.1.1
Motion-vector integration for Aqua's animated wave surfaces.
3 hours ago
bevy-aqua-waves-0.1.1
Aqua wave producers: Gerstner component bands and JONSWAP/FFT AnimWaves compute.
3 hours ago
bevy-aqua-spray-0.1.1
Budgeted Hanabi spray driven by Aqua wave and shoreline signals.
3 hours ago
rich-clipboard-0.1.0
Typed clipboard and drag-and-drop payloads: decode what a source offered, and publish the right set of flavors back
3 hours ago
bevy-aqua-shore-0.1.1
Aqua shoreline & bed domain: water-body registration and the global fields bake.
3 hours ago
bevy-aqua-reflect-0.1.1
Planar scene reflections for bevy-aqua water surfaces.
3 hours ago
bevy-aqua-query-0.1.1
Aqua gameplay probes: GPU-sampled water displacement and normals with async readback.
3 hours ago
bevy-aqua-foam-0.1.1
Aqua persistent foam: Crest-style simulation cascade, shoreline foam, and the foam shading module.
3 hours ago
bevy-aqua-core-0.1.1
Aqua cascade and material ABI, water-field types, bed map, shared render plumbing, and WGSL contracts.
3 hours ago
ebman-0.34.0
k9s-style TUI for AWS Elastic Beanstalk
3 hours ago
bevy-aqua-geom-0.1.1
Crest-style concentric ocean ring geometry for Aqua.
3 hours ago
opcda-bridge-gateway-0.4.3
OPC DA gateway (Windows COM server)
3 hours ago
bevy_ecs_tiled-0.13.4
A Bevy plugin for loading Tiled maps
3 hours ago
futtl-0.2.2
Rust bindings for the FUTTL terminal UI library
4 hours ago
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