pub struct EffectExecution {
pub parameters: Vec<EffectParameter>,
pub targets: Vec<EffectTarget>,
pub passes: Vec<EffectPass>,
pub body_artwork: bool,
pub label_artwork: bool,
}Fields§
§parameters: Vec<EffectParameter>§targets: Vec<EffectTarget>§passes: Vec<EffectPass>§body_artwork: bool§label_artwork: boolImplementations§
Trait Implementations§
Source§impl Clone for EffectExecution
impl Clone for EffectExecution
Source§impl Debug for EffectExecution
impl Debug for EffectExecution
Source§impl Default for EffectExecution
impl Default for EffectExecution
Source§impl PartialEq for EffectExecution
impl PartialEq for EffectExecution
impl StructuralPartialEq for EffectExecution
Auto Trait Implementations§
impl Freeze for EffectExecution
impl RefUnwindSafe for EffectExecution
impl Send for EffectExecution
impl Sync for EffectExecution
impl Unpin for EffectExecution
impl UnsafeUnpin for EffectExecution
impl UnwindSafe for EffectExecution
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more