pub struct ShaderProgram {
pub execution: Option<Arc<EffectExecution>>,
pub pixel_bytecode: Arc<[u8]>,
pub vertex_bytecode: Arc<[u8]>,
pub pipeline: ShaderPipeline,
}Expand description
Compiled Windows vertex/pixel program. GPU objects belong to the renderer.
Fields§
§execution: Option<Arc<EffectExecution>>§pixel_bytecode: Arc<[u8]>§vertex_bytecode: Arc<[u8]>§pipeline: ShaderPipelineImplementations§
Source§impl ShaderProgram
impl ShaderProgram
pub fn default_params(&self) -> [f32; 4]
pub fn with_parameters( &self, values: &BTreeMap<String, f32>, ) -> Result<Self, DesktopError>
Trait Implementations§
Source§impl Clone for ShaderProgram
impl Clone for ShaderProgram
Source§impl Debug for ShaderProgram
impl Debug for ShaderProgram
Source§impl PartialEq for ShaderProgram
impl PartialEq for ShaderProgram
impl StructuralPartialEq for ShaderProgram
Auto Trait Implementations§
impl Freeze for ShaderProgram
impl RefUnwindSafe for ShaderProgram
impl Send for ShaderProgram
impl Sync for ShaderProgram
impl Unpin for ShaderProgram
impl UnsafeUnpin for ShaderProgram
impl UnwindSafe for ShaderProgram
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more