Trait RaylibShaderModeExt

Source
pub trait RaylibShaderModeExt
where Self: Sized,
{ // Provided methods fn begin_shader_mode<'a>( &'a mut self, shader: &'a mut Shader, ) -> RaylibShaderMode<'_, Self> { ... } fn draw_shader_mode<'a>( &'a mut self, shader: &'a mut Shader, func: impl FnMut(RaylibShaderMode<'_, Self>), ) { ... } }

Provided Methods§

Source

fn begin_shader_mode<'a>( &'a mut self, shader: &'a mut Shader, ) -> RaylibShaderMode<'_, Self>

Begin custom shader drawing. Prefer using the closure version, RaylibShaderModeExt::draw_shader_mode. This version returns a handle that calls raylib_sys::EndShaderMode at the end of the scope and is provided as a fallback incase you run into issues with closures(such as lifetime or performance reasons)

Source

fn draw_shader_mode<'a>( &'a mut self, shader: &'a mut Shader, func: impl FnMut(RaylibShaderMode<'_, Self>), )

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§