#[repr(C)]pub struct RenderTexture {
pub id: c_uint,
pub texture: Texture,
pub depth: Texture,
}Fields§
§id: c_uint§texture: Texture§depth: TextureTrait Implementations§
Source§impl Clone for RenderTexture
impl Clone for RenderTexture
Source§fn clone(&self) -> RenderTexture
fn clone(&self) -> RenderTexture
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RenderTexture
Source§impl Debug for RenderTexture
impl Debug for RenderTexture
Source§impl Default for RenderTexture
impl Default for RenderTexture
Source§fn default() -> RenderTexture
fn default() -> RenderTexture
Returns the “default value” for a type. Read more
Source§impl PartialEq for RenderTexture
impl PartialEq for RenderTexture
Source§fn eq(&self, other: &RenderTexture) -> bool
fn eq(&self, other: &RenderTexture) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for RenderTexture
Auto Trait Implementations§
impl Freeze for RenderTexture
impl RefUnwindSafe for RenderTexture
impl Send for RenderTexture
impl Sync for RenderTexture
impl Unpin for RenderTexture
impl UnsafeUnpin for RenderTexture
impl UnwindSafe for RenderTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more