NoiseTexture

Struct NoiseTexture 

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pub struct NoiseTexture {
    pub id: usize,
    pub scale: FSize,
    pub noise_type: NoiseType,
    pub min_texture: Arc<dyn Texture>,
    pub max_texture: Arc<dyn Texture>,
    /* private fields */
}

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§id: usize§scale: FSize§noise_type: NoiseType§min_texture: Arc<dyn Texture>§max_texture: Arc<dyn Texture>

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impl NoiseTexture

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pub fn new( scale: FSize, noise_type: NoiseType, min_texture: Arc<dyn Texture>, max_texture: Arc<dyn Texture>, ) -> NoiseTexture

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pub fn new_id( id: usize, scale: FSize, noise_type: NoiseType, min_texture: Arc<dyn Texture>, max_texture: Arc<dyn Texture>, ) -> NoiseTexture

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impl Texture for NoiseTexture

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fn get_id(&self) -> usize

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fn value(&self, uv: &TextureCoordinate, p: &Point3) -> ColorRGBA

Look up color in texture
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fn has_alpha(&self) -> bool

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fn accept(&self, visitor: &mut dyn Visitor) -> Result<(), Box<dyn Error>>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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Calls U::from(self).

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn vzip(self) -> V