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EffectResult

Struct EffectResult 

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pub struct EffectResult {
    pub event: PipelineEvent,
    pub additional_events: Vec<PipelineEvent>,
    pub ui_events: Vec<UIEvent>,
}
Expand description

Result of executing an effect.

Contains both the PipelineEvent (for reducer) and optional UIEvents (for display). This separation keeps UI concerns out of the reducer while allowing handlers to emit rich feedback during execution.

§Multiple Events

Some effects produce multiple reducer events. For example, agent invocation may produce:

  1. InvocationSucceeded - the primary event
  2. SessionEstablished - additional event when session ID is extracted

The additional_events field holds events that should be processed after the primary event. The reducer loop processes all events in order.

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§event: PipelineEvent

Primary event for reducer (affects state).

§additional_events: Vec<PipelineEvent>

Additional events to process after the primary event.

Used for cases where an effect produces multiple events, such as agent invocation followed by session establishment. Each event is processed by the reducer in order.

§ui_events: Vec<UIEvent>

UI events for display (do not affect state).

Implementations§

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impl EffectResult

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pub fn event(event: PipelineEvent) -> Self

Create result with just a pipeline event (no UI events).

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pub fn with_ui(event: PipelineEvent, ui_events: Vec<UIEvent>) -> Self

Create result with pipeline event and UI events.

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pub fn with_additional_event(self, event: PipelineEvent) -> Self

Add an additional event to process after the primary event.

Used for emitting separate events like SessionEstablished after agent invocation completes. Each additional event is processed by the reducer in order.

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pub fn with_ui_event(self, ui_event: UIEvent) -> Self

Add a UI event to the result.

Trait Implementations§

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impl Clone for EffectResult

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fn clone(&self) -> EffectResult

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EffectResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Output = T

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type Owned = T

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type Error = Infallible

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