pub struct RenderJobExtractAllocationContext {
pub frame_packet_metadata: Vec<TrustCell<FramePacketMetadata>>,
pub frame_packets: Vec<TrustCell<Option<Box<dyn RenderFeatureFramePacket>>>>,
pub render_object_instances: Vec<TrustCell<RenderObjectInstanceObjectIds>>,
/* private fields */
}Fields§
§frame_packet_metadata: Vec<TrustCell<FramePacketMetadata>>§frame_packets: Vec<TrustCell<Option<Box<dyn RenderFeatureFramePacket>>>>§render_object_instances: Vec<TrustCell<RenderObjectInstanceObjectIds>>Implementations§
Source§impl RenderJobExtractAllocationContext
impl RenderJobExtractAllocationContext
pub fn new(num_features: usize) -> Self
pub fn clear(&mut self)
pub fn query_visibility_vecs(&self, view: &RenderView) -> Pooled<VisibilityVecs>
Auto Trait Implementations§
impl !Freeze for RenderJobExtractAllocationContext
impl !RefUnwindSafe for RenderJobExtractAllocationContext
impl !UnwindSafe for RenderJobExtractAllocationContext
impl Send for RenderJobExtractAllocationContext
impl Sync for RenderJobExtractAllocationContext
impl Unpin for RenderJobExtractAllocationContext
impl UnsafeUnpin for RenderJobExtractAllocationContext
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