pub struct RenderView { /* private fields */ }
Expand description
The Renderer
processes RenderView
s during the execution of the RenderGraph
. Each
RenderView
is associated with a specific ViewFrustum
in the game world. The RenderView
may be registered for specific RenderFeature
s by a RenderFeatureMask
or RenderPhase
s by
the RenderPhaseMask
. If a RenderView
is not registered for a RenderFeature
or RenderPhase
then it will not be processed by that feature or phase.
Implementations§
Source§impl RenderView
impl RenderView
pub fn view_mat4_to_view_dir(view: &Mat4) -> Vec3
pub fn new( view_frustum: ViewFrustumArc, view_index: RenderViewIndex, eye_position: Vec3, view: Mat4, proj: Mat4, extents: (u32, u32), depth_range: RenderViewDepthRange, render_phase_mask: RenderPhaseMask, render_feature_mask: RenderFeatureMask, render_feature_flag_mask: RenderFeatureFlagMask, debug_name: String, frame_index: usize, ) -> RenderView
pub fn frame_index(&self) -> usize
pub fn view_frustum(&self) -> ViewFrustumArc
pub fn eye_position(&self) -> Vec3
pub fn view_dir(&self) -> Vec3
pub fn view_matrix(&self) -> Mat4
pub fn projection_matrix(&self) -> Mat4
pub fn view_proj(&self) -> Mat4
pub fn view_index(&self) -> RenderViewIndex
pub fn set_view_frame_index( &self, feature_index: RenderFeatureIndex, view_frame_index: ViewFrameIndex, )
pub fn view_frame_index( &self, feature_index: RenderFeatureIndex, ) -> Option<ViewFrameIndex>
pub fn extents(&self) -> (u32, u32)
pub fn extents_vec2(&self) -> Vec2
pub fn extents_width(&self) -> u32
pub fn extents_height(&self) -> u32
pub fn depth_range(&self) -> &RenderViewDepthRange
pub fn debug_name(&self) -> &str
pub fn phase_is_relevant<RenderPhaseT: RenderPhase>(&self) -> bool
pub fn phase_index_is_relevant(&self, phase_index: RenderPhaseIndex) -> bool
pub fn render_phase_mask(&self) -> RenderPhaseMask
pub fn feature_is_relevant<RenderFeatureT: RenderFeature>(&self) -> bool
pub fn feature_index_is_relevant( &self, feature_index: RenderFeatureIndex, ) -> bool
pub fn render_feature_mask(&self) -> RenderFeatureMask
pub fn is_relevant<RenderPhaseT: RenderPhase, RenderFeatureT: RenderFeature>( &self, ) -> bool
pub fn index_is_relevant( &self, phase_index: RenderPhaseIndex, feature_index: RenderFeatureIndex, ) -> bool
pub fn feature_flag_is_relevant<RenderFeatureFlagT: RenderFeatureFlag>( &self, ) -> bool
pub fn feature_flag_index_is_relevant( &self, feature_flag_index: RenderFeatureIndex, ) -> bool
pub fn render_feature_flag_mask(&self) -> RenderFeatureFlagMask
Trait Implementations§
Source§impl Clone for RenderView
impl Clone for RenderView
Source§fn clone(&self) -> RenderView
fn clone(&self) -> RenderView
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for RenderView
impl !RefUnwindSafe for RenderView
impl Send for RenderView
impl Sync for RenderView
impl Unpin for RenderView
impl !UnwindSafe for RenderView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
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) to Rc<Any>
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait
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