Struct rafx_framework::ResourceLookupSet [−][src]
Implementations
impl ResourceLookupSet
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pub fn new(
device_context: &RafxDeviceContext,
max_frames_in_flight: u32
) -> Self
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device_context: &RafxDeviceContext,
max_frames_in_flight: u32
) -> Self
pub fn on_frame_complete(&self) -> RafxResult<()>
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pub fn destroy(&self) -> RafxResult<()>
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pub fn metrics(&self) -> ResourceMetrics
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pub fn get_or_create_shader_module(
&self,
shader_module_resource_def: &Arc<ShaderModuleResourceDef>
) -> RafxResult<ResourceArc<ShaderModuleResource>>
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&self,
shader_module_resource_def: &Arc<ShaderModuleResourceDef>
) -> RafxResult<ResourceArc<ShaderModuleResource>>
pub fn get_or_create_sampler(
&self,
sampler_def: &RafxSamplerDef
) -> RafxResult<ResourceArc<SamplerResource>>
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&self,
sampler_def: &RafxSamplerDef
) -> RafxResult<ResourceArc<SamplerResource>>
pub fn get_or_create_shader(
&self,
shader_stage_defs: &[RafxShaderStageDef],
shader_modules: &[ResourceArc<ShaderModuleResource>]
) -> RafxResult<ResourceArc<ShaderResource>>
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&self,
shader_stage_defs: &[RafxShaderStageDef],
shader_modules: &[ResourceArc<ShaderModuleResource>]
) -> RafxResult<ResourceArc<ShaderResource>>
pub fn get_or_create_root_signature(
&self,
shader_resources: &[ResourceArc<ShaderResource>],
immutable_sampler_keys: &[RafxImmutableSamplerKey<'_>],
immutable_sampler_resources: &[Vec<ResourceArc<SamplerResource>>]
) -> RafxResult<ResourceArc<RootSignatureResource>>
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&self,
shader_resources: &[ResourceArc<ShaderResource>],
immutable_sampler_keys: &[RafxImmutableSamplerKey<'_>],
immutable_sampler_resources: &[Vec<ResourceArc<SamplerResource>>]
) -> RafxResult<ResourceArc<RootSignatureResource>>
pub fn get_or_create_descriptor_set_layout(
&self,
root_signature: &ResourceArc<RootSignatureResource>,
set_index: u32,
descriptor_set_layout_def: &DescriptorSetLayout
) -> RafxResult<ResourceArc<DescriptorSetLayoutResource>>
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&self,
root_signature: &ResourceArc<RootSignatureResource>,
set_index: u32,
descriptor_set_layout_def: &DescriptorSetLayout
) -> RafxResult<ResourceArc<DescriptorSetLayoutResource>>
pub fn get_or_create_material_pass(
&self,
shader: ResourceArc<ShaderResource>,
root_signature: ResourceArc<RootSignatureResource>,
descriptor_sets: Vec<ResourceArc<DescriptorSetLayoutResource>>,
fixed_function_state: Arc<FixedFunctionState>,
vertex_inputs: Arc<Vec<MaterialPassVertexInput>>
) -> RafxResult<ResourceArc<MaterialPassResource>>
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&self,
shader: ResourceArc<ShaderResource>,
root_signature: ResourceArc<RootSignatureResource>,
descriptor_sets: Vec<ResourceArc<DescriptorSetLayoutResource>>,
fixed_function_state: Arc<FixedFunctionState>,
vertex_inputs: Arc<Vec<MaterialPassVertexInput>>
) -> RafxResult<ResourceArc<MaterialPassResource>>
pub fn get_or_create_graphics_pipeline(
&self,
material_pass: &ResourceArc<MaterialPassResource>,
render_target_meta: &GraphicsPipelineRenderTargetMeta,
primitive_topology: RafxPrimitiveTopology,
vertex_layout: &RafxVertexLayout
) -> RafxResult<ResourceArc<GraphicsPipelineResource>>
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&self,
material_pass: &ResourceArc<MaterialPassResource>,
render_target_meta: &GraphicsPipelineRenderTargetMeta,
primitive_topology: RafxPrimitiveTopology,
vertex_layout: &RafxVertexLayout
) -> RafxResult<ResourceArc<GraphicsPipelineResource>>
pub fn get_or_create_compute_pipeline(
&self,
shader: &ResourceArc<ShaderResource>,
root_signature: &ResourceArc<RootSignatureResource>,
descriptor_set_layouts: Vec<ResourceArc<DescriptorSetLayoutResource>>
) -> RafxResult<ResourceArc<ComputePipelineResource>>
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&self,
shader: &ResourceArc<ShaderResource>,
root_signature: &ResourceArc<RootSignatureResource>,
descriptor_set_layouts: Vec<ResourceArc<DescriptorSetLayoutResource>>
) -> RafxResult<ResourceArc<ComputePipelineResource>>
pub fn insert_texture(&self, texture: RafxTexture) -> ResourceArc<ImageResource>
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pub fn insert_render_target(
&self,
render_target: RafxRenderTarget
) -> ResourceArc<ImageResource>
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&self,
render_target: RafxRenderTarget
) -> ResourceArc<ImageResource>
pub fn insert_image(&self, image: RafxImage) -> ResourceArc<ImageResource>
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pub fn insert_buffer(&self, buffer: RafxBuffer) -> ResourceArc<BufferResource>
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pub fn get_or_create_image_view(
&self,
image: &ResourceArc<ImageResource>,
texture_bind_type: Option<RafxTextureBindType>
) -> RafxResult<ResourceArc<ImageViewResource>>
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&self,
image: &ResourceArc<ImageResource>,
texture_bind_type: Option<RafxTextureBindType>
) -> RafxResult<ResourceArc<ImageViewResource>>
Trait Implementations
impl Clone for ResourceLookupSet
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fn clone(&self) -> ResourceLookupSet
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl RefUnwindSafe for ResourceLookupSet
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impl Send for ResourceLookupSet
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impl Sync for ResourceLookupSet
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impl Unpin for ResourceLookupSet
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impl UnwindSafe for ResourceLookupSet
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: Downcast + Send + Sync,
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T: Downcast + Send + Sync,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,