pub struct RafxGraphicsPipelineDef<'a> {
    pub shader: &'a RafxShader,
    pub root_signature: &'a RafxRootSignature,
    pub vertex_layout: &'a RafxVertexLayout,
    pub blend_state: &'a RafxBlendState,
    pub depth_state: &'a RafxDepthState,
    pub rasterizer_state: &'a RafxRasterizerState,
    pub primitive_topology: RafxPrimitiveTopology,
    pub color_formats: &'a [RafxFormat],
    pub depth_stencil_format: Option<RafxFormat>,
    pub sample_count: RafxSampleCount,
    pub debug_name: Option<&'a str>,
}
Expand description

Used to create a RafxPipeline for graphics operations

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§shader: &'a RafxShader§root_signature: &'a RafxRootSignature§vertex_layout: &'a RafxVertexLayout§blend_state: &'a RafxBlendState§depth_state: &'a RafxDepthState§rasterizer_state: &'a RafxRasterizerState§primitive_topology: RafxPrimitiveTopology§color_formats: &'a [RafxFormat]§depth_stencil_format: Option<RafxFormat>§sample_count: RafxSampleCount§debug_name: Option<&'a str>

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impl<'a> Debug for RafxGraphicsPipelineDef<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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