Struct quest_tui::App[][src]

pub struct App {
    pub input: String,
    pub input_mode: InputMode,
    pub quests: Vec<Quest>,
    pub should_exit: bool,
    pub selected_quest: Option<usize>,
    pub configs: Configs,
}

Application state

Fields

input: String

New quest input value

input_mode: InputMode

Current input mode

quests: Vec<Quest>

List of all quests

should_exit: bool

Should be true when application wants to exit

selected_quest: Option<usize>

Current selected quest

configs: Configs

Application Configs

Implementations

impl App[src]

pub fn new(quests: &[Quest], configs: Configs) -> Self[src]

pub fn default_style(&self) -> Style[src]

pub fn selection_style(&self) -> Style[src]

pub fn check_sign_style(&self, selected: bool) -> Style[src]

pub fn checked_quest_style(&self, selected: bool) -> Style[src]

Auto Trait Implementations

impl RefUnwindSafe for App

impl Send for App

impl Sync for App

impl Unpin for App

impl UnwindSafe for App

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.