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pub mod actions;
pub mod configs;
pub mod events;
pub mod file_handler;
pub mod widget;
use configs::Configs;
use serde::{Deserialize, Serialize};
use std::{error::Error, io::Stdout};
use tui::{
backend::CrosstermBackend,
style::{Modifier, Style},
Frame, Terminal,
};
pub type DynResult = Result<(), Box<dyn Error>>;
pub type CrossTerminal = Terminal<CrosstermBackend<Stdout>>;
pub type TerminalFrame<'a> = Frame<'a, CrosstermBackend<Stdout>>;
#[derive(Serialize, Deserialize, Clone)]
pub struct Quest {
pub title: String,
pub completed: bool,
}
impl Quest {
pub fn new(title: String) -> Self {
Self {
title,
completed: false,
}
}
}
#[derive(Serialize, Deserialize, Default)]
pub struct QuestList {
pub quests: Vec<Quest>,
}
impl QuestList {
pub fn new(quests: &[Quest]) -> Self {
Self {
quests: quests.to_vec(),
}
}
}
pub enum InputMode {
Normal,
Adding,
}
pub struct App {
pub input: String,
pub input_mode: InputMode,
pub quests: Vec<Quest>,
pub should_exit: bool,
pub selected_quest: Option<usize>,
pub configs: Configs,
}
impl App {
pub fn new(quests: &[Quest], configs: Configs) -> Self {
Self {
quests: quests.to_vec(),
selected_quest: Some(0),
input: String::new(),
input_mode: InputMode::Normal,
should_exit: false,
configs,
}
}
pub fn default_style(&self) -> Style {
Style::default()
.fg(self.configs.colors.foreground)
.bg(self.configs.colors.background)
}
pub fn selection_style(&self) -> Style {
self.default_style()
.fg(self.configs.colors.selection_fg)
.bg(self.configs.colors.selection_bg)
}
pub fn check_sign_style(&self, selected: bool) -> Style {
if selected {
self.selection_style().fg(self.configs.colors.check_sign)
} else {
self.default_style().fg(self.configs.colors.check_sign)
}
}
pub fn checked_quest_style(&self, selected: bool) -> Style {
if selected {
self.selection_style().add_modifier(Modifier::CROSSED_OUT)
} else {
self.default_style().add_modifier(Modifier::CROSSED_OUT)
}
}
}