pub struct GpuStateVector { /* private fields */ }
Expand description
GPU-accelerated state vector
Implementations§
Source§impl GpuStateVector
impl GpuStateVector
Sourcepub fn new(
backend: Arc<dyn GpuBackend>,
n_qubits: usize,
) -> QuantRS2Result<Self>
pub fn new( backend: Arc<dyn GpuBackend>, n_qubits: usize, ) -> QuantRS2Result<Self>
Create a new GPU state vector
Sourcepub fn initialize_zero_state(&mut self) -> QuantRS2Result<()>
pub fn initialize_zero_state(&mut self) -> QuantRS2Result<()>
Initialize to |00…0⟩ state
Sourcepub fn apply_gate(
&mut self,
gate: &dyn GateOp,
qubits: &[QubitId],
) -> QuantRS2Result<()>
pub fn apply_gate( &mut self, gate: &dyn GateOp, qubits: &[QubitId], ) -> QuantRS2Result<()>
Apply a gate
Sourcepub fn measure(&mut self, qubit: QubitId) -> QuantRS2Result<bool>
pub fn measure(&mut self, qubit: QubitId) -> QuantRS2Result<bool>
Measure a qubit
Sourcepub fn to_array(&self) -> QuantRS2Result<Array1<Complex64>>
pub fn to_array(&self) -> QuantRS2Result<Array1<Complex64>>
Get the state vector as a host array
Sourcepub fn get_probabilities(&self) -> QuantRS2Result<Vec<f64>>
pub fn get_probabilities(&self) -> QuantRS2Result<Vec<f64>>
Get measurement probabilities for all basis states
Auto Trait Implementations§
impl Freeze for GpuStateVector
impl !RefUnwindSafe for GpuStateVector
impl Send for GpuStateVector
impl Sync for GpuStateVector
impl Unpin for GpuStateVector
impl !UnwindSafe for GpuStateVector
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Converts
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impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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