pub enum PyGamepadInput {
Axis(PyGamepadAxis),
Button(PyGamepadButton),
}Variants§
Axis(PyGamepadAxis)
Button(PyGamepadButton)
Implementations§
Source§impl PyGamepadInput
impl PyGamepadInput
pub fn from_axis(axis: PyGamepadAxis) -> Self
pub fn axis(&self) -> Option<PyGamepadAxis>
pub fn is_axis(&self) -> bool
Trait Implementations§
Source§impl Clone for PyGamepadInput
impl Clone for PyGamepadInput
Source§fn clone(&self) -> PyGamepadInput
fn clone(&self) -> PyGamepadInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PyGamepadInput
impl Debug for PyGamepadInput
Source§impl From<GamepadInput> for PyGamepadInput
impl From<GamepadInput> for PyGamepadInput
Source§fn from(input: GamepadInput) -> Self
fn from(input: GamepadInput) -> Self
Converts to this type from the input type.
Source§impl From<PyGamepadInput> for GamepadInput
impl From<PyGamepadInput> for GamepadInput
Source§fn from(input: PyGamepadInput) -> Self
fn from(input: PyGamepadInput) -> Self
Converts to this type from the input type.
Source§impl<'py> IntoPyObject<'py> for PyGamepadInput
impl<'py> IntoPyObject<'py> for PyGamepadInput
Source§type Target = PyGamepadInput
type Target = PyGamepadInput
The Python output type
Source§type Output = Bound<'py, <PyGamepadInput as IntoPyObject<'py>>::Target>
type Output = Bound<'py, <PyGamepadInput as IntoPyObject<'py>>::Target>
The smart pointer type to use. Read more
Source§fn into_pyobject(
self,
py: Python<'py>,
) -> Result<<Self as IntoPyObject<'_>>::Output, <Self as IntoPyObject<'_>>::Error>
fn into_pyobject( self, py: Python<'py>, ) -> Result<<Self as IntoPyObject<'_>>::Output, <Self as IntoPyObject<'_>>::Error>
Performs the conversion.
Source§impl PartialEq for PyGamepadInput
impl PartialEq for PyGamepadInput
Source§impl PyClass for PyGamepadInput
impl PyClass for PyGamepadInput
Source§impl PyClassBaseType for PyGamepadInput
impl PyClassBaseType for PyGamepadInput
type LayoutAsBase = PyClassObject<PyGamepadInput>
type BaseNativeType = <PyGamepadInput as PyClassImpl>::BaseNativeType
type Initializer = PyClassInitializer<PyGamepadInput>
type PyClassMutability = <PyGamepadInput as PyClassImpl>::PyClassMutability
Source§impl PyClassImpl for PyGamepadInput
impl PyClassImpl for PyGamepadInput
Source§const IS_BASETYPE: bool = true
const IS_BASETYPE: bool = true
#[pyclass(subclass)]
Source§const IS_SUBCLASS: bool = false
const IS_SUBCLASS: bool = false
#[pyclass(extends=…)]
Source§const IS_MAPPING: bool = false
const IS_MAPPING: bool = false
#[pyclass(mapping)]
Source§const IS_SEQUENCE: bool = false
const IS_SEQUENCE: bool = false
#[pyclass(sequence)]
Source§const IS_IMMUTABLE_TYPE: bool = false
const IS_IMMUTABLE_TYPE: bool = false
#[pyclass(immutable_type)]
Source§const RAW_DOC: &'static CStr = c"\x00"
const RAW_DOC: &'static CStr = c"\x00"
Docstring for the class provided on the struct or enum. Read more
Source§const DOC: &'static CStr
const DOC: &'static CStr
Fully rendered class doc, including the
text_signature if a constructor is defined. Read moreSource§type ThreadChecker = SendablePyClass<PyGamepadInput>
type ThreadChecker = SendablePyClass<PyGamepadInput>
This handles following two situations: Read more
type Inventory = Pyo3MethodsInventoryForPyGamepadInput
Source§type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::ImmutableChild
type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::ImmutableChild
Immutable or mutable
Source§type BaseNativeType = PyAny
type BaseNativeType = PyAny
The closest native ancestor. This is
PyAny by default, and when you declare
#[pyclass(extends=PyDict)], it’s PyDict.fn items_iter() -> PyClassItemsIter
fn lazy_type_object() -> &'static LazyTypeObject<Self>
fn dict_offset() -> Option<isize>
fn weaklist_offset() -> Option<isize>
Source§impl PyTypeInfo for PyGamepadInput
impl PyTypeInfo for PyGamepadInput
Source§fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
Returns the PyTypeObject instance for this type.
Source§fn type_object(py: Python<'_>) -> Bound<'_, PyType>
fn type_object(py: Python<'_>) -> Bound<'_, PyType>
Returns the safe abstraction over the type object.
impl Copy for PyGamepadInput
impl ExtractPyClassWithClone for PyGamepadInput
impl StructuralPartialEq for PyGamepadInput
Auto Trait Implementations§
impl Freeze for PyGamepadInput
impl RefUnwindSafe for PyGamepadInput
impl Send for PyGamepadInput
impl Sync for PyGamepadInput
impl Unpin for PyGamepadInput
impl UnsafeUnpin for PyGamepadInput
impl UnwindSafe for PyGamepadInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
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Converts
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impl<T> DowncastSend for T
Source§impl<'a, 'py, T> FromPyObject<'a, 'py> for T
impl<'a, 'py, T> FromPyObject<'a, 'py> for T
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impl<T> Instrument for T
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