pub struct PyGamepadConnection {
pub connected: bool,
pub name: Option<String>,
pub vendor_id: Option<u16>,
pub product_id: Option<u16>,
}Fields§
§connected: bool§name: Option<String>§vendor_id: Option<u16>§product_id: Option<u16>Implementations§
Source§impl PyGamepadConnection
impl PyGamepadConnection
pub fn from_bevy(event: &GamepadConnectionEvent) -> (Self, PyMessage)
Trait Implementations§
Source§impl Clone for PyGamepadConnection
impl Clone for PyGamepadConnection
Source§fn clone(&self) -> PyGamepadConnection
fn clone(&self) -> PyGamepadConnection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PyGamepadConnection
impl Debug for PyGamepadConnection
Source§impl From<&GamepadConnectionEvent> for PyGamepadConnection
impl From<&GamepadConnectionEvent> for PyGamepadConnection
Source§fn from(event: &GamepadConnectionEvent) -> Self
fn from(event: &GamepadConnectionEvent) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PyGamepadConnection
impl PartialEq for PyGamepadConnection
Source§impl PyClass for PyGamepadConnection
impl PyClass for PyGamepadConnection
Source§impl PyClassImpl for PyGamepadConnection
impl PyClassImpl for PyGamepadConnection
Source§const IS_BASETYPE: bool = false
const IS_BASETYPE: bool = false
#[pyclass(subclass)]
Source§const IS_SUBCLASS: bool = true
const IS_SUBCLASS: bool = true
#[pyclass(extends=…)]
Source§const IS_MAPPING: bool = false
const IS_MAPPING: bool = false
#[pyclass(mapping)]
Source§const IS_SEQUENCE: bool = false
const IS_SEQUENCE: bool = false
#[pyclass(sequence)]
Source§const IS_IMMUTABLE_TYPE: bool = false
const IS_IMMUTABLE_TYPE: bool = false
#[pyclass(immutable_type)]
Source§const RAW_DOC: &'static CStr = c"\x00"
const RAW_DOC: &'static CStr = c"\x00"
Docstring for the class provided on the struct or enum. Read more
Source§const DOC: &'static CStr
const DOC: &'static CStr
Fully rendered class doc, including the
text_signature if a constructor is defined. Read moreSource§type ThreadChecker = SendablePyClass<PyGamepadConnection>
type ThreadChecker = SendablePyClass<PyGamepadConnection>
This handles following two situations: Read more
type Inventory = Pyo3MethodsInventoryForPyGamepadConnection
Source§type PyClassMutability = <<PyMessage as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
type PyClassMutability = <<PyMessage as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
Immutable or mutable
Source§type BaseNativeType = <<PyGamepadConnection as PyClassImpl>::BaseType as PyClassBaseType>::BaseNativeType
type BaseNativeType = <<PyGamepadConnection as PyClassImpl>::BaseType as PyClassBaseType>::BaseNativeType
The closest native ancestor. This is
PyAny by default, and when you declare
#[pyclass(extends=PyDict)], it’s PyDict.fn items_iter() -> PyClassItemsIter
fn lazy_type_object() -> &'static LazyTypeObject<Self>
fn dict_offset() -> Option<isize>
fn weaklist_offset() -> Option<isize>
Source§impl PyClassNewTextSignature for PyGamepadConnection
impl PyClassNewTextSignature for PyGamepadConnection
const TEXT_SIGNATURE: &'static str = "(connected, name=None, vendor_id=None, product_id=None)"
Source§impl PyTypeInfo for PyGamepadConnection
impl PyTypeInfo for PyGamepadConnection
Source§fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
Returns the PyTypeObject instance for this type.
Source§fn type_object(py: Python<'_>) -> Bound<'_, PyType>
fn type_object(py: Python<'_>) -> Bound<'_, PyType>
Returns the safe abstraction over the type object.
impl DerefToPyAny for PyGamepadConnection
impl ExtractPyClassWithClone for PyGamepadConnection
impl StructuralPartialEq for PyGamepadConnection
Auto Trait Implementations§
impl Freeze for PyGamepadConnection
impl RefUnwindSafe for PyGamepadConnection
impl Send for PyGamepadConnection
impl Sync for PyGamepadConnection
impl Unpin for PyGamepadConnection
impl UnsafeUnpin for PyGamepadConnection
impl UnwindSafe for PyGamepadConnection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
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Converts
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impl<T> DowncastSend for T
Source§impl<'a, 'py, T> FromPyObject<'a, 'py> for T
impl<'a, 'py, T> FromPyObject<'a, 'py> for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
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impl<T> PyTypeCheck for Twhere
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Creates a type-erased clone of this value.