pub struct HyperbolicGrid {
pub disk: PoincareDisk,
pub grid_lines: usize,
}Expand description
A deformed grid for rendering game elements in hyperbolic space. Space expands exponentially as you move away from the center.
Fields§
§disk: PoincareDisk§grid_lines: usizeImplementations§
Source§impl HyperbolicGrid
impl HyperbolicGrid
pub fn new(scale: f32, grid_lines: usize) -> Self
Sourcepub fn generate_grid(&self) -> Vec<(Vec2, Vec2)>
pub fn generate_grid(&self) -> Vec<(Vec2, Vec2)>
Generate a deformed grid of points in the Poincare disk model. Returns pairs of points representing line segments.
Sourcepub fn transform_entity(&self, world_pos: Vec2) -> Vec2
pub fn transform_entity(&self, world_pos: Vec2) -> Vec2
Transform an entity position from world space to hyperbolic disk space.
Sourcepub fn transform_entities(&self, positions: &[Vec2]) -> Vec<Vec2>
pub fn transform_entities(&self, positions: &[Vec2]) -> Vec<Vec2>
Transform multiple entity positions.
Auto Trait Implementations§
impl Freeze for HyperbolicGrid
impl RefUnwindSafe for HyperbolicGrid
impl Send for HyperbolicGrid
impl Sync for HyperbolicGrid
impl Unpin for HyperbolicGrid
impl UnsafeUnpin for HyperbolicGrid
impl UnwindSafe for HyperbolicGrid
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