pub struct CuePoint {
pub time: f32,
pub action: TimelineAction,
pub label: Option<String>,
pub repeat: bool,
pub fired: bool,
}Expand description
A timed entry in the timeline.
Fields§
§time: f32§action: TimelineAction§label: Option<String>Optional label for GotoLabel.
repeat: boolWhether this cue can fire multiple times (for looping timelines).
fired: boolHas been fired this playthrough.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CuePoint
impl RefUnwindSafe for CuePoint
impl Send for CuePoint
impl Sync for CuePoint
impl Unpin for CuePoint
impl UnsafeUnpin for CuePoint
impl UnwindSafe for CuePoint
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