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TimelineAction

Enum TimelineAction 

Source
pub enum TimelineAction {
Show 30 variants CameraMoveTo { target: Vec3, duration: f32, }, CameraLookAt { target: Vec3, duration: f32, }, CameraShake { intensity: f32, duration: f32, frequency: f32, }, CameraZoom { zoom: f32, duration: f32, }, FadeOut { duration: f32, color: [f32; 4], }, FadeIn { duration: f32, }, Flash { color: [f32; 4], duration: f32, intensity: f32, }, SetBloom { enabled: bool, intensity: f32, duration: f32, }, SetChromaticAberration { amount: f32, duration: f32, }, SetFilmGrain { amount: f32, }, SetVignette { radius: f32, softness: f32, intensity: f32, }, SpawnEntity { blueprint: String, position: Vec3, tag: Option<String>, }, DespawnTag { tag: String, }, PushTag { tag: String, force: Vec3, duration: f32, }, KillTag { tag: String, }, PlaySfx { name: String, volume: f32, position: Option<Vec3>, }, SetMusicVibe { vibe: String, }, SetMasterVolume { volume: f32, duration: f32, }, StopMusic, Dialogue { speaker: String, text: String, duration: Option<f32>, }, TitleCard { text: String, subtitle: String, duration: f32, }, Notify { text: String, duration: f32, }, HideDialogue, Wait { duration: f32, }, GotoLabel { label: String, }, SetFlag { name: String, value: bool, }, IfFlag { name: String, then: Box<TimelineAction>, }, Parallel { actions: Vec<TimelineAction>, }, Callback { name: String, args: HashMap<String, String>, }, End,
}
Expand description

An action that fires at a specific time in the timeline.

Variants§

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CameraMoveTo

Move camera to position over duration.

Fields

§target: Vec3
§duration: f32
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CameraLookAt

Look at a world position.

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§target: Vec3
§duration: f32
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CameraShake

Shake the camera.

Fields

§intensity: f32
§duration: f32
§frequency: f32
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CameraZoom

Set camera zoom.

Fields

§zoom: f32
§duration: f32
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FadeOut

Fade to black.

Fields

§duration: f32
§color: [f32; 4]
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FadeIn

Fade in from black.

Fields

§duration: f32
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Flash

Flash screen.

Fields

§color: [f32; 4]
§duration: f32
§intensity: f32
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SetBloom

Enable/disable bloom.

Fields

§enabled: bool
§intensity: f32
§duration: f32
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SetChromaticAberration

Set chromatic aberration.

Fields

§amount: f32
§duration: f32
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SetFilmGrain

Enable film grain.

Fields

§amount: f32
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SetVignette

Set vignette.

Fields

§radius: f32
§softness: f32
§intensity: f32
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SpawnEntity

Spawn an entity blueprint at a position.

Fields

§blueprint: String
§position: Vec3
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DespawnTag

Despawn entities by tag.

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PushTag

Apply a force to entities with a tag.

Fields

§force: Vec3
§duration: f32
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KillTag

Kill all entities with a tag.

Fields

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PlaySfx

Play a named sound effect.

Fields

§name: String
§volume: f32
§position: Option<Vec3>
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SetMusicVibe

Set music vibe.

Fields

§vibe: String
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SetMasterVolume

Set master volume.

Fields

§volume: f32
§duration: f32
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StopMusic

Stop all music.

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Dialogue

Show a dialogue line.

Fields

§speaker: String
§text: String
§duration: Option<f32>
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TitleCard

Show a title card (big text center screen).

Fields

§text: String
§subtitle: String
§duration: f32
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Notify

Show a HUD notification.

Fields

§text: String
§duration: f32
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HideDialogue

Hide all dialogue.

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Wait

Wait (no-op — used as a marker for script pauses).

Fields

§duration: f32
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GotoLabel

Jump playhead to a named label.

Fields

§label: String
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SetFlag

Set a flag variable.

Fields

§name: String
§value: bool
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IfFlag

Conditional: only fire then if flag is true.

Fields

§name: String
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Parallel

Fire multiple actions simultaneously.

Fields

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Callback

Custom callback by name (engine resolves at runtime).

Fields

§name: String
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End

End the timeline.

Trait Implementations§

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impl Clone for TimelineAction

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fn clone(&self) -> TimelineAction

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TimelineAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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