Expand description
§Surface Deformation
Time-varying deformation of surface meshes. Deformations are defined as vertex displacement operations that can be stacked, animated, and blended.
§Features
DeformationMode— built-in deformation types (breathe, wave, twist, melt, etc.)DeformationStack— apply multiple deformations in sequenceMorphTarget— blend between two surface statesWaveSimulation— 2D wave equation simulation on a gridKeyframeAnimator— animate deformation parameters over time
Structs§
- Deform
Keyframe - A keyframe value at a specific time.
- Deformation
- A single deformation with its parameters and time influence.
- Deformation
Presets - Factory methods for common deformation presets.
- Deformation
Stack - A stack of deformations applied sequentially to a mesh.
- Keyframe
Animator - Animates a scalar value over time using keyframes.
- Morph
Target - Blend between two sets of vertex positions.
- Multi
Morph Target - Multi-target morph: blend between N different pose states.
- Vec3
Keyframe Animator - Animates a Vec3 value over time using keyframes.
- Wave
Simulation - 2D wave equation simulation on a grid.
Enums§
- Deformation
Mode - A deformation operation that displaces vertices over time.
- Falloff
Function - Falloff function for controlling deformation influence.
- Keyframe
Interp - Interpolation mode for keyframes.