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DeformationMode

Enum DeformationMode 

Source
pub enum DeformationMode {
    Breathe {
        amplitude: f32,
        frequency: f32,
    },
    Wave {
        direction: Vec3,
        amplitude: f32,
        wavelength: f32,
        speed: f32,
    },
    Twist {
        axis: Vec3,
        strength: f32,
        falloff_start: f32,
        falloff_end: f32,
    },
    Melt {
        rate: f32,
        gravity_dir: Vec3,
        noise_scale: f32,
    },
    Explode {
        strength: f32,
        center: Vec3,
        noise_scale: f32,
    },
    Ripple {
        center: Vec3,
        amplitude: f32,
        wavelength: f32,
        speed: f32,
        decay: f32,
    },
    Fold {
        plane_point: Vec3,
        plane_normal: Vec3,
        angle: f32,
        sharpness: f32,
    },
    Shatter {
        center: Vec3,
        strength: f32,
        fragment_seed: u32,
        gravity: Vec3,
    },
    NoiseDisplace {
        amplitude: f32,
        frequency: f32,
        speed: f32,
    },
    Pinch {
        axis_point: Vec3,
        axis_dir: Vec3,
        strength: f32,
        radius: f32,
    },
    Inflate {
        amount: f32,
    },
    Taper {
        axis: Vec3,
        start: f32,
        end: f32,
        scale_at_end: f32,
    },
}
Expand description

A deformation operation that displaces vertices over time.

Variants§

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Breathe

Uniform scale oscillation — surface “breathes” in and out.

Fields

§amplitude: f32
§frequency: f32
§

Wave

Sinusoidal wave propagation along a direction.

Fields

§direction: Vec3
§amplitude: f32
§wavelength: f32
§speed: f32
§

Twist

Twist vertices around an axis.

Fields

§axis: Vec3
§strength: f32
§falloff_start: f32
§falloff_end: f32
§

Melt

Vertices droop downward under simulated gravity.

Fields

§rate: f32
§gravity_dir: Vec3
§noise_scale: f32
§

Explode

Vertices fly outward from center.

Fields

§strength: f32
§center: Vec3
§noise_scale: f32
§

Ripple

Concentric ripples from a point on the surface.

Fields

§center: Vec3
§amplitude: f32
§wavelength: f32
§speed: f32
§decay: f32
§

Fold

Fold the surface along a plane.

Fields

§plane_point: Vec3
§plane_normal: Vec3
§angle: f32
§sharpness: f32
§

Shatter

Break the surface into fragments that fly apart.

Fields

§center: Vec3
§strength: f32
§fragment_seed: u32
§gravity: Vec3
§

NoiseDisplace

Displace along normals by a noise-like function.

Fields

§amplitude: f32
§frequency: f32
§speed: f32
§

Pinch

Pinch vertices toward a line/axis.

Fields

§axis_point: Vec3
§axis_dir: Vec3
§strength: f32
§radius: f32
§

Inflate

Inflate/deflate along normals.

Fields

§amount: f32
§

Taper

Taper: scale diminishes along an axis.

Fields

§axis: Vec3
§start: f32
§end: f32
§scale_at_end: f32

Trait Implementations§

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impl Clone for DeformationMode

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fn clone(&self) -> DeformationMode

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DeformationMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from_sample_(s: S) -> S

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