pub struct GhostReplay {
pub player: ReplayPlayer,
pub alpha: f32,
pub visible_distance: f32,
pub enabled: bool,
pub frame_offset: i32,
}Expand description
Plays a replay alongside live gameplay, representing a “ghost” opponent.
The ghost’s position/state is computed by running the replay in parallel. The game displays the ghost as semi-transparent overlaid entities.
Fields§
§player: ReplayPlayer§alpha: f32§visible_distance: f32Ghost is visible only when within this world-space distance of the player.
enabled: bool§frame_offset: i32Frame offset: positive = ghost is ahead, negative = behind.
Implementations§
Source§impl GhostReplay
impl GhostReplay
pub fn new(replay: ReplayFile) -> Self
pub fn start(&mut self)
pub fn tick(&mut self, dt: f32) -> Vec<InputEvent>
pub fn ghost_progress(&self) -> f32
pub fn is_ghost_ahead(&self, player_frame: u32) -> bool
Auto Trait Implementations§
impl Freeze for GhostReplay
impl RefUnwindSafe for GhostReplay
impl Send for GhostReplay
impl Sync for GhostReplay
impl Unpin for GhostReplay
impl UnsafeUnpin for GhostReplay
impl UnwindSafe for GhostReplay
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