pub struct ReplayPlayer {
pub state: PlaybackState,
pub speed: f32,
pub loop_replay: bool,
/* private fields */
}Expand description
Plays back a ReplayFile, emitting input events frame by frame.
Fields§
§state: PlaybackState§speed: f32§loop_replay: boolImplementations§
Source§impl ReplayPlayer
impl ReplayPlayer
pub fn new() -> Self
pub fn load(&mut self, replay: ReplayFile)
pub fn play(&mut self)
pub fn pause(&mut self)
pub fn resume(&mut self)
pub fn stop(&mut self)
Sourcepub fn seek_to_frame(&mut self, target_frame: u32) -> bool
pub fn seek_to_frame(&mut self, target_frame: u32) -> bool
Seek to a specific frame (requires snapshots for fast seeking).
Sourcepub fn seek_normalized(&mut self, t: f32) -> bool
pub fn seek_normalized(&mut self, t: f32) -> bool
Seek to normalized time [0, 1].
Sourcepub fn tick(&mut self, dt: f32) -> Vec<InputEvent>
pub fn tick(&mut self, dt: f32) -> Vec<InputEvent>
Tick the player. Returns inputs to inject into the game this frame. Call at the game’s frame rate (e.g. 60fps).
pub fn normalized_progress(&self) -> f32
pub fn is_finished(&self) -> bool
pub fn current_frame(&self) -> u32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ReplayPlayer
impl RefUnwindSafe for ReplayPlayer
impl Send for ReplayPlayer
impl Sync for ReplayPlayer
impl Unpin for ReplayPlayer
impl UnsafeUnpin for ReplayPlayer
impl UnwindSafe for ReplayPlayer
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T: ?Sized,
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