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Pipeline

Struct Pipeline 

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pub struct Pipeline {
    pub width: u32,
    pub height: u32,
    pub stats: FrameStats,
    pub raw_window_events: Vec<WindowEvent>,
    /* private fields */
}
Expand description

The main render pipeline.

Created once by ProofEngine::new() and kept alive for the duration of the game. Owns the window, OpenGL context, shader programs, font atlas, glyph VAO, and the post-processing pipeline.

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§width: u32§height: u32§stats: FrameStats§raw_window_events: Vec<WindowEvent>

Raw winit WindowEvents collected during poll_events, drained by consumers.

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impl Pipeline

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pub fn init(config: &EngineConfig) -> Self

Initialize window, OpenGL 3.3 Core context, shader programs, font atlas, and PostFxPipeline.

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pub fn update_render_config(&mut self, config: &RenderConfig)

Update the render config used by the PostFx pipeline this frame. Call from ProofEngine::run() whenever the config changes.

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pub fn poll_events(&mut self, input: &mut InputState) -> bool

Poll window events and update InputState. Returns false on quit.

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pub fn render(&mut self, scene: &Scene, camera: &ProofCamera)

Collect all visible glyphs + particles from the scene, upload to the GPU, and execute the full multi-pass rendering pipeline.

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pub fn swap(&mut self) -> bool

Swap back buffer to screen. Returns false on window close.

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pub fn gl(&self) -> &Context

Get a reference to the raw glow OpenGL context. Used by egui-glow to render UI on top of the scene.

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pub fn window(&self) -> &Window

Get the window reference (for egui-winit event processing).

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pub fn window_size(&self) -> (u32, u32)

Get the current window size.

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