Expand description
Render pipeline — glutin 0.32 / winit 0.30 window + OpenGL 3.3 Core context,
instanced glyph batch rendering, and the full multi-pass post-processing pipeline
(bloom, chromatic aberration, film grain, vignette, scanlines) wired through
PostFxPipeline so that RenderConfig actually controls runtime behaviour.
§Post-processing flow
GlyphPass (to scene FBO, dual attachments)
└─ color ──┐
└─ emission ──┤
├─ PostFxPipeline::run(RenderConfig)
│ ├─ Bloom H-blur
│ ├─ Bloom V-blur (×2 for softness)
│ └─ Composite: scene + bloom + CA + grain + vignette → screen
└─► Default framebufferStructs§
- Frame
Stats - Per-frame rendering statistics.
- Pipeline
- The main render pipeline.