pub struct AgentController {
pub agent: SteeringAgent,
pub mode: SteeringMode,
pub wander: Wander,
pub blender: BlendedSteering,
pub path_follower: Option<PathFollower>,
pub target_pos: Vec2,
pub target_vel: Vec2,
}Expand description
An agent controller that manages mode switching and behavior execution.
Fields§
§agent: SteeringAgent§mode: SteeringMode§wander: Wander§blender: BlendedSteering§path_follower: Option<PathFollower>§target_pos: Vec2§target_vel: Vec2Implementations§
Auto Trait Implementations§
impl Freeze for AgentController
impl RefUnwindSafe for AgentController
impl Send for AgentController
impl Sync for AgentController
impl Unpin for AgentController
impl UnsafeUnpin for AgentController
impl UnwindSafe for AgentController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.