pub struct BlendedSteering {
pub behaviors: Vec<BehaviorWeight>,
}Expand description
Blended steering: combine multiple behaviors with priority or weighted sum.
Fields§
§behaviors: Vec<BehaviorWeight>Implementations§
Source§impl BlendedSteering
impl BlendedSteering
pub fn new() -> Self
pub fn add(&mut self, weight: f32, output: SteeringOutput)
Sourcepub fn weighted_sum(&self) -> SteeringOutput
pub fn weighted_sum(&self) -> SteeringOutput
Weighted sum of all behaviors (normalized by total weight).
Sourcepub fn priority(&self, epsilon: f32) -> SteeringOutput
pub fn priority(&self, epsilon: f32) -> SteeringOutput
Priority blending: use first behavior that exceeds an epsilon force.
Sourcepub fn truncated_sum(&self, max_force: f32) -> SteeringOutput
pub fn truncated_sum(&self, max_force: f32) -> SteeringOutput
Truncated weighted sum: add behaviors in priority order until max force reached.
pub fn clear(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BlendedSteering
impl RefUnwindSafe for BlendedSteering
impl Send for BlendedSteering
impl Sync for BlendedSteering
impl Unpin for BlendedSteering
impl UnsafeUnpin for BlendedSteering
impl UnwindSafe for BlendedSteering
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