pub struct ObstacleCutter { /* private fields */ }Expand description
Manages dynamic obstacle cutting on a NavMesh.
Implementations§
Source§impl ObstacleCutter
impl ObstacleCutter
pub fn new() -> Self
Sourcepub fn add_obstacle(
&mut self,
mesh: &mut NavMesh,
center: Vec2,
radius: f32,
) -> u32
pub fn add_obstacle( &mut self, mesh: &mut NavMesh, center: Vec2, radius: f32, ) -> u32
Add a circular obstacle, marking overlapping polygons as blocked.
Sourcepub fn remove_obstacle(&mut self, mesh: &mut NavMesh, id: u32)
pub fn remove_obstacle(&mut self, mesh: &mut NavMesh, id: u32)
Remove an obstacle and restore polygon flags.
Sourcepub fn move_obstacle(&mut self, mesh: &mut NavMesh, id: u32, new_center: Vec2)
pub fn move_obstacle(&mut self, mesh: &mut NavMesh, id: u32, new_center: Vec2)
Move an obstacle (remove old, add new).
Auto Trait Implementations§
impl Freeze for ObstacleCutter
impl RefUnwindSafe for ObstacleCutter
impl Send for ObstacleCutter
impl Sync for ObstacleCutter
impl Unpin for ObstacleCutter
impl UnsafeUnpin for ObstacleCutter
impl UnwindSafe for ObstacleCutter
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T: Any,
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