pub struct TrailRibbon;Expand description
Converts a set of trail segments into a triangle-strip mesh suitable for GPU rendering. Each segment produces two vertices (centre +/- width * perpendicular direction). Colour fades with age; emission increases near impact points.
Implementations§
Source§impl TrailRibbon
impl TrailRibbon
Sourcepub fn build(trail: &WeaponTrail) -> Vec<TrailVertex>
pub fn build(trail: &WeaponTrail) -> Vec<TrailVertex>
Build trail vertices from the weapon trail state.
Sourcepub fn build_indices(vertex_count: usize) -> Vec<u32>
pub fn build_indices(vertex_count: usize) -> Vec<u32>
Build index buffer for the triangle strip (pairs of triangles for each quad between consecutive segment pairs).
Auto Trait Implementations§
impl Freeze for TrailRibbon
impl RefUnwindSafe for TrailRibbon
impl Send for TrailRibbon
impl Sync for TrailRibbon
impl Unpin for TrailRibbon
impl UnsafeUnpin for TrailRibbon
impl UnwindSafe for TrailRibbon
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