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TransitionOverlay

Struct TransitionOverlay 

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pub struct TransitionOverlay {
    pub color: Vec4,
    pub coverage: f32,
    pub dissolve_threshold: f32,
    pub slide_offset: f32,
    pub zoom_scale: f32,
    pub wipe_front: f32,
    pub chaos_particle_count: u32,
    pub effect: TransitionEffect,
}
Expand description

A full-screen overlay quad produced by the transition for rendering.

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§color: Vec4

RGBA color of the overlay. Alpha controls visibility.

§coverage: f32

0.0 = no effect, 1.0 = fully covering screen.

§dissolve_threshold: f32

For dissolve: noise threshold (pixels below this show new screen).

§slide_offset: f32

For slide: horizontal offset in normalized screen coords (-1 to 1).

§zoom_scale: f32

For zoom: scale factor (1.0 = normal, >1.0 = zoomed in).

§wipe_front: f32

For chaos wipe: the wave front position (0.0 = left, 1.0 = right).

§chaos_particle_count: u32

Number of chaos particles to spawn for ChaosWipe (0 if not applicable).

§effect: TransitionEffect

The active transition type (for the renderer to select the right shader/technique).

Trait Implementations§

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impl Clone for TransitionOverlay

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fn clone(&self) -> TransitionOverlay

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TransitionOverlay

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TransitionOverlay

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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