pub struct GameVibeConfig {
pub scale_type: ScaleType,
pub key_root: &'static str,
pub tempo_bpm: f32,
pub time_signature: (u8, u8),
pub instrument_set: InstrumentSet,
pub reverb_amount: f32,
pub filter_cutoff: f32,
pub volume: f32,
}Expand description
Static parameters that define a musical mood.
Fields§
§scale_type: ScaleType§key_root: &'static str§tempo_bpm: f32§time_signature: (u8, u8)§instrument_set: InstrumentSet§reverb_amount: f32§filter_cutoff: f32§volume: f32Trait Implementations§
Source§impl Clone for GameVibeConfig
impl Clone for GameVibeConfig
Source§fn clone(&self) -> GameVibeConfig
fn clone(&self) -> GameVibeConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GameVibeConfig
impl RefUnwindSafe for GameVibeConfig
impl Send for GameVibeConfig
impl Sync for GameVibeConfig
impl Unpin for GameVibeConfig
impl UnsafeUnpin for GameVibeConfig
impl UnwindSafe for GameVibeConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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generate &mut Any’s vtable from &mut Trait’s.